========================================================================Disgaea: Hour of Darkness Item Guide Version 1.0
========================================================================
<0> Table of Contents
~~~~~~~~~~~~~~~~~~~~~
<0> Table of Contents
<1> Introduction
<2> Contact/Legal Info
<3> What's New
<4> Basics
<5> Item World
<6> Formulae for Item Leveling
<7> Item Specialists
<8> Specialist Types
<9> Rarity
<10> Item Benefit
<11> Item Ranks
<12> Hospital Items
<13> Ultimate Items
<14> Item World Strategies
<15> Theft
<16> Item List
<A> Maximum ATK
<B> Item Leveling Formulae Notes
<C> Stealing Formulae Notes
<D> Item Benefit Formulae Notes
<E> Identical Rarity Bonus Notes
<1> Introduction
~~~~~~~~~~~~~~~~
Well, here is the third release of this doc. I've decided to name it
1.0 because, although it is not quite complete, my CTS is acting up andI'm feeling cranky. Plus, the few things left to add are relatively
minor.
The things I'm still missing are:
--statistics on HP/SP healing items
--base price for all items
--formula for shop price
--range for all items
--get rid of all of the 'VERIFY' tags by verifying the info
--maximum effective levels for the rest of the specialists
--something about equip change (and its potential for abuse)
--clean up the C code that implements the level gain formula that's
sitting on my hard drive and add it in, or translate it to perl.
--the rest of the hospital items
Although I plan this to be my last big revision for some time,
contributions are welcome, and I'll attempt to give ego tags (credit :-)
to whatever I've gotten from someone else. Thanks go out to djpubba,
JungleJim, Scy046, Luvnuts, James, Richard Mon, Ryan Puckett, Zepy,
Tioaz, all the people on the GameFAQs message board, and anyone else who
I forgot to thank.
<2> Contact/Legal Info
~~~~~~~~~~~~~~~~~~~~~~
I (Ben Olmstead) can be reached at gfq at 13ninjas dot com. I won't
guarantee that I will respond to emails, especially ones that ask
questions that I've already answered, but I will try to read and answer
email, as time allows.
I am releasing this document into the public domain. This document
comes with NO WARRANTEE whatsoever; I make no absolute claims about the
correctness of the information herein. All trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders.
Because this document is in the public domain, anyone may use it, modify
it, update it, repost it somewhere under their own name, whatever, with
no restrictions. I ask that, if anyone updates it, I (and especially
anyone who I gave credit to) recieve some credit, but I'm (obviously,
with this in the public domain) not going to hold anyone to that.
<3> What's New
~~~~~~~~~~~~~~
0.5: First public revision.
0.8: Second public revision; added item ranks; complete list of items
(still missing numerous item stats); cleaned up lots of things that
were unverified; added information about Warehouse & Item Bag;
added formulae for stealing; added information on where to find
most items; added stats on numerous items; formulae for negative
stats & item leveling; compressed item tables to 79 chars width;
fixed typos.
0.81: More item stats; info on extra specialist slots from leveling
items; fixed up find locations for many items.
1.00: Almost all item stats; fixed a bunch of typos (thanks to
JungleJim and Tiaoz); added Hospital Items; formulae for item
benefit; rewrote a few unclear sections; fixed some formulas;
added a treasure hunting section.
<4> Basics
~~~~~~~~~~
Unlike in most RPGs, items in Disgaea are complex entities in their own
right. They have a level, a rarity, may be inhabitted by Specialists
which increase their power, and might be more or less powerful at a
particular level because of actions taken while leveling them. All of
these factors contribute to their potency. In addition, characters get
different levels of benefit from the same item based on a number of
factors.
Every character can hold four items. One must be a weapon ('Wpn'), and
three must be from the 'Etc' category. Monsters can only use
Wpn-Monster weapons, and humanoids can use any Wpn except Wpn-Monster.
Every item that a character holds can increase ten statistics of that
character, and may have other effects:
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP
39 Accelerator 200 1000 3 30
40 Cosmic Blade 300 300 2000 300 300 300 300 300
Above are the statistics for a very good pair of shoes and a very good
sword, when the items are normal rarity, with no specialists, at level
0. In practice you will never find items that have no specialists to
start.
The only other type of item has the designation 'Item' and is never
equipped on a character: it is used by a character from inventory.
These items are generally curative (restoring HP and/or SP), although
they do have other uses.
Aside from characters, you have two places to keep items: the Item Bag
and the Warehouse. The Item Bag can hold 16 items; the Warehouse can
hold 256. The only times you can access items in the Warehouse are when
using 'Equip' or 'Item' from the castle menu, or while buying/selling
items at the shops in the castle. You can use or equip items from the
Item Bag while in the Dark Assembly, in battles, at the Item World, and
everywhere that you can use the Warehouse. To switch between the
Warehouse and Item Bag, use left and right.
<5> Item World
~~~~~~~~~~~~~~
The item world has two main benefits: first, the item world is where you
subdue Specialists, and second, each floor of the item world that you
complete adds a small amount of power to the item. The item world is
also the only place you can get some of the best equipment of the game,
there is an early chapter that requires you to go through at least ten
levels of the item world, and it is necessary to complete the item world
for a Legendary item to get one of the endings of the game.
The item world is essentially a long, randomly generated dungeon. Each
level has random topology, and may include islands, some of which may be
far out of reach.
Each level will always contain a base panel and a 'Dimensional Warp'
which takes you to the next level without completing the current one.
Although portions of the item world may be disconnected, the base panel
and Dimensional Warp will be connected. (The Dimensional Warp may be
too high for any character to jump or be thrown to, or may be otherwise
unreachable, but it will always be *connected* to the base panel.)
Sitting on top of the Dimensional Warp may be an enemy unit with the
special type 'Gatekeeper'. A Gatekeeper will never move from that spot
(and any unit on the Dimensional Warp cannot be lifted). It can,
however, be moved by special attacks such as Triple Strike, or warped
away. Every level will have a minimum of three enemy units. (Note:
Though I have not confirmed it, I am told that very small levels (1
panel by 2 panels) can appear, and will have fewer than three enemies,
since they do not have room for three.)
Every tenth floor in the item world is special. Each one contains an
Item General, Item King, or Item God, and these are the only floors at
which you can leave the Item World without using a Mr. Gency's Exit.
The first Bonus item for these levels is always a Mr. Gency's Exit;
after you get the free one from Karla, this is the only sure way to
acquire one. These floors also have a red background instead of a white
one.
Item Generals appear on levels 10, 20, 40, 50, 70, and 80.
Item Kings appear on levels 30, 60, and 90.
Item God (or Item God 2) appears only on level 100.
If you are stuck or running low on HP, you can leave the Item World at
any time by using a Mr. Gency's Exit. When you use this, you
immediately return to the castle, and will reenter the item at the floor
you left.
There is a single caveat on the use of Mr. Gency's Exit: if you kill an
Item General or King, and choose 'No' when asked if you wish to return
to the castle, then use Mr. Gency's Exit, the game will not count your
Item General or King kill, and you won't get any of the power gain that
you would normally get from the kill.
Except for the caveat above, there is no difference (in terms of the
power of the item) between killing every enemy on every floor, skipping
every floor, and using a Mr. Gency's Exit on every floor, then
reentering, as long as you kill every Item General, King, and God.
Occasionally, a unit will spawn that represents a specialist. When this
happens, the game will show that unit with the work 'CHECK' at the start
of the floor. If you kill this unit, that specialists becomes subdued.
Specialists are described in greater detail below.
<6> Formulas for Item Leveling
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All numbers are related to individual statistics; in particular, the
current number of specialists and the specialist counter are different
for each stat that the item has.
n=level (as shown in battle screen)
x=item generals counter (global to the item)
b=base stat of the item (stat of a Normal item)
c=specialist counter
p=number of specialists currently on the item
i=initial stat of the item (stat of the actual item)
s=1 if i>0, -1 if i<0, or 0 if i=0
All numbers are computed/stored with high precision; however, the floor
of the number is displayed.
Skipping/clearing level n: adds s+i/20+i*x*b/200 to each stat
adds c*3/20 to each stat
Killing an Item General: adds s*b*(20+n)/200 to each stat
adds p*(3+n*3/20) to each stat
adds p to c for each stat
adds 1 to x
Killing an Item King: adds s*b*(20+n)*2/200 to each stat
adds p*(3+n*3/20)*2 to each stat
adds 2*p to c for each stat
adds 2 to x
adds 1 Specialist slot
Killing an Item God (2): adds s*b*(20+n)*3/200 to each stat
adds p*(3+n*3/20)*3 to each stat
adds 1 Specialist slot [see note]
The death of an Item General or Item King is always calculated after the
increase for the level that the General/King was on.
Note: no item can have more than 16 specialist slots.
For those who are interested, Appendix A contains my notes (mostly
tables of item stats) from determining these formulae.
What all of this math really means is that:
You should always kill Item Generals/Kings/Gods.
If you want an extra boost to an item's stats, leave a specialist on the
item while leveling it. Each specialist is worth 270 extra points to
whichever stat it boosts on a Legendary item, if left for all 100 floors
and all Generals/Kings/Gods are killed.
If you want to maximize any particular stat on an item, you have to
subdue and remove all of the native specialists before you defeat the
first Item General; this will require using Mr. Gency's Exit before
finishing floor B10. Once you have removed all of the native
specialists, but before you kill the first Item General, fill every slot
on the item with specialists that boost whatever stat you are trying to
maximize (e.g., to maximize ATK, fill the item with Gladiators). Then,
go back into the item and proceed to level it, killing all Item
Generals, Kings, and God. After killing each Item King, the item gains
a specialist slot, so exit the Item World at that point and put another
specialist on the item.
There is no difference between clearing and skipping floors, as long as
you kill Item Generals/Kings/Gods.
If you level any item with a negative stat to level 100, that negative
stat ends up being exactly -100.
<7> Item Specialists
~~~~~~~~~~~~~~~~~~~~
Item Specialists are helpful spirits within an item. Every Specialist
adds to the item's power. Specialists come in two forms: subdued and
unsubdued. All specialists start out unsubdued and are displayed in
silver dots or black text on the item screen. Specialists are subdued
through the item world. Once a Specialist is subdued, it is displayed
with blue dots and text, it doubles in power, and it may be transfered
to another item.
Specialists may be combined. This takes two specialists of the same
type and merges them into one Specialist with the power of both. If
either of the old Specialists was unsubdued, the new Specialist will be
unsubdued, and the power of the original subdued Specialist (if any) is
halved before the combination. (This doesn't truly cause you to lose
any power, as it will be doubled again if you subdue the new
Specialist.)
Specialists are subdued by killing them when they appear in the item
world. When a Specialist appears on a level of the item world, it will
show 'CHECK' as the stage is loaded, and it will show in the
'Characters' list in blue text immediately after all enemy units and
immediately before Geo Symbols.
Specialists will attack and be attacked by enemy units in the item
world, so it is a good idea to kill them quickly. If enemy units kill
the Specialist (or you end the stage before killing the Specialist,
either by killing all enemy units or exiting to the next level), the
Specialist will not be subdued. It can, however, reappear at a later
level; it appears that there is a percentage chance of a specialist
appearing on each level, as long as there is an unsubdued specialist in
the item, so you do not have to kill every specialist on its first
appearance.
<8> Specialist Types
~~~~~~~~~~~~~~~~~~~~
Some of this information (especially from the Resistance, Increases, and
Effects) came from the Item World Specialists guide by SephirothYuyX.
VERIFY
All Specialists can be increased to power 19998 (the game will only
allow 9999 as the power for a newly-combined Specialist; to get 19998,
you have to combine a subdued and unsubdued Specialist to produce a 9999
unsubdued Specialist, then subdue it through the item world). However,
many Specialists have a maximum effective power; neither a single
extra-powerful Specialist nor multiple Specialists of lesser power can
give a single character any benefit beyond that level.
Stat Bonuses
Each of these Specialists increases one of the eight statistics of an
item by the Specialist's power level:
Dietician -- HP
Master -- SP
Gladiator -- ATK
Sentry -- DEF
Teacher -- INT
Coach -- SPD
Marksman -- HIT
Physician -- RES
There is no effective limit to these Specialists.
Resistance
Each of these Specialists increases the item wearer's resistance to
a particular form of attack:
Aeronaut -- Wind
Cryophile -- Ice
Firefighter -- Fire
VERIFY
Pharmacist -- Poison
Coffee Maker -- Sleep
Medicine Man -- Paralyze
Psychologist -- Forget
Social Worker -- Deprave
The maximum resistance any character can have to Wind, Ice, or Fire is
90%, which means that the maximum effective power is 140 for Aeronaut,
Cryophile, and Firefighter (due to characters with negative base
resistance).
Increases
Each of these Specialists increases how much of a particular thing the
item wearer gains, each unit of power is equivalent to a single percent
increase in gain (e.g., a character with a power 1 Statistician will
gain 101% of normal experience; a character with a power 300
Statistician will gain 400% of normal experience):
Broker -- HL
Manager -- Mana
Statistician -- Experience
VERIFY
Armsmaster -- Weapon Mastery
The maximum effective power for Broker is 300.
The maximum effective power for Manager is 300.
The maximum effective power for Statistician is 300.
(VERIFY) The maximum effective power for Armsmaster is 2400.
Effects
Each of these Specialists adds a chance of a status effect to attacks
made by the holder of the item:
VERIFY
Alchemist -- Poison
Hypnotist -- Sleep
Witch Doctor -- Paralyze
Amnesiac -- Forget
Gangster -- Deprave
<9> Rarity
~~~~~~~~~~
There are three levels of rarity: normal, rare, and legendary. Below,
the properties of each are listed.
Stat Bonus: Percentage increase of the first 8 stats on the item (HP,
SP, ATK, INT, DEF, SPD, HIT, RES) over the charts below.
Initial Specialist Space: How many Specialists can inhabit the item, at
level 0.
Display: How the name of the item will be displayed on lists.
Identifier: What shows up on the item screen to signify this rarity.
Rarity Number: What rarity numbers correspond to this rarity.
Item World Depth: How many levels exist in the item world within this
type of item.
Notes: Any other information.
Normal
Stat Bonus: None
Initial Specialist Space: 4-7
Display: Flat black text
Identifier: None
Rarity Number: 32-255
Item World Depth: 30
Notes: Only normal items can be purchased from the shop in the castle.
Rare
Stat Bonus: +25% (floor(N * 5 / 4))
Initial Specialist Space: 7-10
Display: Flashing silver text
Identifier: Rare
Rarity Number: 8-31
Item World Depth: 60 (VERIFY)
Notes:
Legendary
Stat Bonus: +50% (floor(N * 3 / 2))
Initial Specialist Space: 10-13
Display: Flashing gold or blue text
Identifier: Legendary
Rarity Number: 0-7
Item World Depth: 100
Notes: Most Legendaries have gold text; Hyperdrive, Super Robo Suit, and
Yoshitsuna have blue text and oversized icons.
<10> Item Benefit
~~~~~~~~~~~~~~~~~
You may notice when equipping an item that you gain more or less benefit
from that item than its listed stats. There are four reasons for this:
Weapon Mastery, character level, stat aptitude, and identical rarity
bonus.
Aptitude
Every class has aptitudes for each of the eight basic stats; these vary
from 50% to 150% and show up on the character creation screen and on the
character status screen. Aptitudes act as a multiplier to stat gains
from items; for example, a level 1 character equipping a normal Muscle
World (1000HP) will get 500HP with a 50% HP Aptitude, 1000HP with a 100%
HP Aptitude, or 1500HP with a 150% HP Aptitude. The adjustment for
Aptitude is applied after all other modifiers.
Weapon Mastery
When equipping a non-monster weapon, you get a bonus to all of weapon's
stats equal to the equipping character's Weapon Mastery for that weapon
type times 5%. The formula is (weapon stat)*(1 + mastery*.05). The
maximum Weapon Mastery is 255, so the maximum Mastery bonus is 1275%.
Character Level
For monster weapons and accessories, you get a bonus based on the level
of the character. These bonuses do not normally apply until the
postgame, since they do not start until level 100, but they become quite
substantial at later levels. They are calculated by the following
formulas (thanks to Zepy for these):
lev <= 100: stat [no adjustment]
100 <= lev <= 500: stat * floor((lev + 100) / 2) / 100
500 <= lev <= 2000: stat * floor((lev + 1000) / 5) / 100
2000 <= lev : stat * floor((lev + 4000) / 10) / 100
The maximum level is 9999, so the maximum level bonus is 1299%, or just
a little higher than the maximum Mastery bonus.
Identical Rarity
If a character has more than one item with the same rarity equipped,
then all such items recieve a boost in power. This works as a
multiplier after weapon mastery and character level bonuses are applied.
The multiplier ranges from 1.1 to 1.3, depending on how many items with
identical rarity are equipped:
# Items Multiplier
1 1
2 1.1
3 1.2
4 1.3
For example, if a level 1 character equips a normal Nightvision and a
normal Muscle Ace, that character will normally get +50 INT, +200 HIT,
and +200 HP. However, if the Muscle Ace and Nightvision happen to have
the same rarity number--for example, if they both have rarity 46 on the
item status screen--then the character will get +55 INT, +220 HIT, and
+220 HP, due to the identical rarity bonus.
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP
17 Nightvision 50 200
14 Muscle Ace 200
<11> Item Ranks
~~~~~~~~~~~~~~~
Each item is assigned a 'rank', which roughly determines how 'good' the
item is. Ranks go from 1 to 42, and they determine what level of
enemies will be found in the item world for that item. Below are the
'LV+' ranks for level 1 from the 'Go to Item World' screen (thanks to
JungleJim for producing this table):
Rank LV+ Rank LV+ Rank LV+ Rank LV+ Rank LV+
1 1 10 10 19 25 28 47 37 76
2 1 11 11 20 27 29 50 38 79
3 2 12 12 21 29 30 53 39 127
4 3 13 14 22 31 31 56 40 255
5 4 14 16 23 34 32 59 41 255
6 5 15 17 24 36 33 62
7 5 16 19 25 39 34 66
8 7 17 21 26 41 35 69
9 8 18 22 27 44 36 73
The levels listed are *minimum* levels; in general, the enemies on any
given floor will be higher level than the LV+ number. Also, these
numbers are for floor 1; later floors have more powerful enemies.
<12> Hospital Items
~~~~~~~~~~~~~~~~~~~
The Hospital gives you prizes whenever reach certain numbers for each of
HP, SP, and Dec (Deceased) healed. Thanks to JungleJim for these
tables:
HP Prize SP Prize Dec Prize
100 Muscle Brawn 50 Common Orb 5 Caterpillar Egg
400 Muscle Hustle 100 Imperial Seal
1000 Muscle Spirit 200 Psyche Orb
2000 Muscle Fight 500 Dark Orb
5000 Muscle Ace 1000 Blood Orb
10000 Muscle Victory 2000 Star Orb
40000 Muscle Dream 5000 Moon Orb
10000 King Orb
<13> Ultimate Items
~~~~~~~~~~~~~~~~~~~
The 'ultimate' items of the game are very difficult to acquire, but
worth it (and necessary to beat the most powerful enemy in the game).
For weapons, they are acquired by entering a Legendary item one level of
power below of the same type, fighting to level 100, and stealing it
from the Item God there.
Once you have any item of rank 40 or above, you can level it to 100,
then steal another Legendary item of the same type from the Item God 2
at floor B100.
For reference, the Item God 2 I'm currently fighting has these stats:
(No 'More Difficult Enemies' bills passed)
Level 6,933 [Fixed]
HP: 10,184,640
SP: 199,698
ATK: 186,416
DEF: 141,452
HIT: 147,000
INT: 176,816
SPD: 147,000
RES: 135,906
EXP: 36,643,537,935
NEXT: 10,573,275
Skills: Omega Wind (Mastery 80)
Tera Ice (Mastery 80)
Star (Mastery 80)
Except for the level, you can expect these numbers to vary somewhat
(+/-10%), but you need to be prepared before you attempt to kill (or
steal from) Item God 2.
The ultimate items are:
Wpn-Axe: Apocalypse (VERIFY)
Wpn-Fist: Ultimus
Wpn-Sword: Yoshitsuna
Wpn-Spear: Glorius
Wpn-Gun: Etoile
Wpn-Bow: Galaxy (VERIFY)
Wpn-Monster: Nyanko Soul
Etc-Robot: Super Robo Suit
Etc-Engine: Hyperdrive
The Super Robo Suit can be stolen from Baal.
The Hyperdrive you get automatically from defeating an Item God 2.
Monster weapons are a little different. The rank 40 monster weapon is
Nyanko Soul, which can be acquired at the end of a Lucifer Force, or can
be raken from Majorly. There are also a rank 41 and rank 42 monster
weapon. The rank 41 is the Nemesis, which is a better weapon than Nyanko
Soul; it can be stolen from Baal. The rank 42, Nemesis Mk II, is stolen
from Prinny Baal, and has better base stats than the Nemesis--but it
comes at level 100, and Baal apparently doesn't kill any Item Generals/
Kings/Gods, nor does he subdue any specialists when leveling his items.
There is no simple way to get a Legendary second-best item. The easiest
way is to play around in high-level item worlds until you see one appear
either on the Bonus screen or in some enemy's inventory. For reference,
they are:
Wpn-Axe: Durandal (VERIFY)
Wpn-Fist: God's Fist
Wpn-Sword: Cosmic Blade
Wpn-Spear: Longinus
Wpn-Gun: Infernal Gun
Wpn-Bow: Artemis Bow (VERIFY)
Wpn-Monster: Lucifer Force (VERIFY)
See the Item World Strategies section for advice on how to deal with the
Item World.
<14> Item World Strategies
~~~~~~~~~~~~~~~~~~~~~~~~~~
The Item World gives many people headaches; here are some strategies for
dealing with particularly tricky situations, and for treasure hunting.
The single most important rule for the Item World is: always make sure
that there is a Mr. Gency's Exit in your Item Bag when going through the
Item World. This item will let you escape from the current floor, and
when you re-enter the item, you will return to the same floor, but it
will have a new, randomly-generated layout.
The most common Item World problems come from Geo Panels, particularly
No Lifting and Invincibility. Although the details of setting up Geo
Chains is outside the scope of this guide, it is important to know the
ways of getting rid of Geo Symbols:
1. Reduce symbol to 0 HP through attacks.
2. Throw symbol into enemy unit.
3. Enemy unit thrown into symbol.
4. Damage from a color change will always destroy a Geo Symbol.
5. The Scout "Geo Change" ability will randomly reset the Geo Panels and
symbols on a field.
So, for example, if you have a Gatekeeper that is Invincible, and the
Invincibility symbol is out of reach, you can destroy another symbol on
the same color of Geo Panel (probably by throwing it onto an enemy or
throwing an enemy onto it).
The other problem that sometimes happens is that the Dimensional Gate is
at a location that is inaccessible due to height problems--for example,
it is at the top of a high pillar. For this problem, there are two
solutions: good throwers, and good jumpers. Rogues make the best
throwers, and may be able to throw a character to a location that would
otherwise be inaccessible. For jumpers, at low levels Ninjas and Scouts
have the best jumping ability; late in the game, Ninjas and Majins do.
Equip one of these with the best shoes you can find.
Treasure hunting requires more strategy than mere survival does; while
the steps outlined above should suffice to get you through almost any
undesirable layout, more is required to get Bonus Meter items and items
from enemy inventories.
First, when treasure hunting, always check the Bonus and Character
options on the battle menu to see if there is something that you want.
Then, if there is, you need to figure out how to get it.
If the item is in an enemy inventory, it is usually easy to get. Simply
have a Rogue use a Hand item from your Item Bag on the enemy, and,
unless the enemies severely outclass you, you should have no problem
stealing whatever you want. (The Rogue's level should be slightly over
half of the enemy's level.)
If you want an item from the bonus meter, things get a little trickier.
You have to both fill the Bonus meter and kill every enemy on the level.
Filling the Bonus Meter is most easily done through Geo Chains (as
explained in the in-game tutorial and other guides), but can be done
through other means:
1. Geo Chains
2. Killing a unit
3. Counterattacking
4. Combo Attacking
5. Team Attacking
Except for Geo Chains, the individual bonuses tend to be small. Note
that the meter will rise a little further if a Rogue participates in the
action. Also note that, if there are few Geo Panels on a level, you can
clear them in a chain, then use Geo Change and clear the new set,
getting a bonus both times.
Once you have filled the Bonus Meter (at least high enough to get the
desired item(s)), you have to kill every enemy unit on the level. This
can sometimes be difficult, particularly when the enemies are on
far-away islands. In this case, there are a few tricks to help. First,
you can try to throw characters to the enemies' islands; the Rogue is
best for this with a throw of 6. Also use the diagonal throw technique:
if you hit 'X' while rocking the D-pad back and forth between two
directions, the game will allow you to throw a character in between
those two directions.
If you can't throw a character (either because there are no free spaces
on the island or because it is too far away), then you have to use
ranged attacks. Guns have the longest range for normal attacks; magic
is best for things that are just outside of gun range. However, the
longest-range attack in the game is Dark Cannon, the other Scout skill.
Dark Cannon can attack any place on the board that is not blocked by a
wall; unfortunately, after the initial attack it will fire on the
closest unit--ally or enemy--at the end of each turn, so you must move
your characters away quickly (lifting and throwing the cannon helps as
well).
Lastly, rely on your own cleverness. The Item World is randomly-
generated, and although it has some constraints, some very strange and
very difficult layouts sometimes appear. Hopefully these strategies
will help you get through them.
<15> Theft
~~~~~~~~~~
Theft is a very important ability late in the game. It is the only way
to get the best items, and it is an easy way to get good items in the
endgame.
To steal, you have to use one of the 'Hand' items (Stealing Hand,
Plunder Hand, Cha-Ching Hand, Bandit's Hand, Awesome Hand). Simply go
to 'Item' on the character action menu, select the hand you want to use,
and move the cursor to the character you want to steal from. (Note: if
you fail, you do not lose the hand.)
Rogues are *much* better at stealing than other classes, though any
class can steal. Their levels count double in the formula, they have
twice the maximum chance to steal, and they can steal opponents' stats
as well as items.
Rogues have a chance to steal items and stats governed by the following
formula (thanks to Scy046):
c = h + t*2 + 25 - e - r*3 - a
c: The percentage chance to steal.
h: The HIT statistic of the hand being used (including specialists).
t: The level of the thief.
e: The level of the enemy.
r: The rank of the item.
a: 0 if the rarity of the item is Normal, 10 if the rarity is Rare, 30
if the rarity is Legendary, or 100 if the item has rarity 0.
Statistics are considered Normal rank 0 items for this equation.
A Rogue can have, at most, a 99% chance to steal.
Other classes have a chance to steal items governed by the following
formula:
c = h + t - 30 - e - r*3 - a
c: The percentage chance to steal.
h: The HIT statistic of the hand being used (including specialists).
t: The level of the thief.
e: The level of the enemy.
r: The rank of the item.
a: 0 if the rarity of the item is Normal, 10 if the rarity is Rare, 30
if the rarity is Legendary, or 100 if the item has rarity 0.
Non-Rogues cannot steal statistics.
Non-Rogues can have, at most, a 50% chance to steal.
What this means is that you should use Rogues to steal, and if you
always want to have a 99% chance to steal, make sure your Rogue's level
is at least (enemy level / 2 + 141), and use vanilla, level 0 Bandit's
Hands. A level 1 Rogue should be able to steal anything with a Hand
with at least 7062 hit, but you'd be wasting a lot of Marksmen.
<16> Item List
~~~~~~~~~~~~~~
The numbers for all items are for Normal rarity, level 0 items.
Thanks to djpubba for providing Rank information.
The level 0 stats for Prinny Costume and Nemesis Mk II were taken from
the Official Strategy Guide by DoubleJump Books
(https://www.doublejumpbooks.com/).
Key:
HP: Base increase to max HP from this item
SP: Base increase to max SP from this item
ATK: Base increase to ATK from this item
DEF: Base increase to DEF from this item
INT: Base increase to INT from this item
SPD: Base increase to SPD from this item
HIT: Base increase to HIT from this item
RES: Base increase to RES from this item
MV: Base increase to MV from this item
JMP: Base increase to JMP from this item
Find: Where to get this item:
Store: Purchased normally
Mint: Use a Mint Gum; you get ABC Gum
L10: Found in the first bonus slot of floor 10, 20, etc. in Item World
Find: Only found in enemy inventories or from bonuses
IGod: Stolen from Item God at the bottom of rank 39 item
IGod2: Received for defeating an Item God 2
Hospital: Received as a hospital bonus
Diary: Recieved for checking Etna's diary every chapter, or from
Hospital
Long: Received by achieving spear mastery 25 & talking to Longinus
(VERIFY)
Zombie: Stolen from the Uber-Zombie
Carter: Stolen from Astro Carter
Cave: Received for finishing Cave of Ordeal
Priere: Taken from Priere
Majorly: Taken from Majorly
Baal: Stolen from Baal
U-Baal: Stolen from Uber Baal
Wpn-Fist
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Wristband 3 1 Store
2 Rock Fist 6 4 Store
3 Double Slap 9 6 Store
4 Leather Glove 15 10 Store
5 Iron Claw 19 13 Store
6 Power Gauntlet 15 27 13 Store
7 Hyper Knuckle 33 10 21 Store
8 Lethal Knuckle 40 26 Store
9 Fake Fist 48 32 Store
10 Cross Counter 60 40 Store
11 Swift Knuckle 72 48 Store
12 Magic Cuff 40 82 48 Store
13 Poison Knuckle 93 62 Store
14 Megaton Punch 105 70 Store
15 Fist of Fury 116 77 Store
16 Mach Punch 128 80 80 Store
17 Spiked Glove 138 92 Store
18 Bagh Nakh 150 100 Store
19 Mystic Hand 70 165 110 Store
20 Metal Fist 180 120 Store
21 Silver Arm 195 130 Store
22 Demonic Fist 90 210 140 Store
23 Karate Chop 225 150 Store
24 Mistral Fist 240 160 Store
25 Jupiter's Fist 262 175 Store
26 Straight Punch 285 190 Store
27 Mirage 308 160 160 Store
28 Kwanca 330 220 Store
29 Bahamut's Fist 352 235 Store
30 Golden Arm 375 250 Store
31 Crisis 405 265 Store
32 Diabolic Fist 435 290 Store
33 Platinum Arm 465 310 Store
34 Galactica 495 330 Store
35 Terra Smasher 525 350 Store
36 Punisher 562 375 Store
37 Zodiac 650 400 Store
38 Infernal Fist 200 750 200 450 200 Store
39 God's Hand 1000 500 Cave
40 Ultimus 2000 1000 1000 1 10 IGod
Wpn-Sword
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Common Sword 4 Store
2 Short Sword 8 Store
3 Swordbreaker 13 Store
4 Bronze Sword 19 Store
5 Long Sword 26 Store
6 Ninja Sword 34 10 10 Store
7 Sharp Edge 43 20 Store
8 Bastard Sword 53 Store
9 Broad Sword 65 Store
10 Magic Sword 15 80 Store
11 2-Pronged Blade 95 Store
12 Great Sword 110 Store
13 Taser Sword 125 Store
14 Mortuus Blade 120 Store
15 Psychic Sword 25 155 25 Store
16 Stabbing Knife 170 Store
17 Evil Thwarter 185 Store
18 Hibernal Sword 200 Store
19 Muramasa 220 Store
20 Light Sabre 240 Store
21 Vajra 260 Store
22 Mistral Sword 280 Store
23 Jupiter's Sword 300 Store
24 Bloodlust 320 Store
25 Masamune 350 50 Store
26 Bahamut's Fang 380 Store
27 Adamant Sword 150 410 Store
28 Demon Killer 440 Store
29 Wyrmslayer 470 Store
30 Laevateinn 500 70 70 Store
31 Diabolic Sword 540 100 Store
32 Crusade 80 580 80 Store
33 Kusanagi 620 Store
34 Excalibur 100 100 660 100 100 100 100 100 Store
35 Shichishi-Tou 150 700 Store
36 Infernal Sword 200 750 200 200 Store
37 Arondight 200 200 900 200 200 200 200 200 Store
38 Amano-Hahakiri 600 1200 600 Store
39 Cosmic Blade 300 300 2000 300 300 300 300 300 Find
40 Yoshitsuna 1000 1000 4000 1000 1000 1000 1000 1000 2 20 IGod
Wpn-Spear
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Common Spear 3 Store
2 Iron Lance 6 Store
3 Knight's Lance 9 Store
4 Bogus Spear 15 Store
5 Long Spear 19 Store
6 Koshimoto Spear 27 Store
7 Bushido Lance 33 Store
8 Trident 40 Store
9 Paralyzing Spear 48 Store
10 Falcon Lance 60 20 Store
11 Forgetful Spear 72 Store
12 Black Spear 82 Store
13 Silver Lance 93 Store
14 Kung Fu Spear 105 Store
15 Venomous Spear 116 Store
16 Moonlight 128 20 Store
17 Skewer 138 Store
18 Mistral Spear 150 Store
19 Jupiter's Spear 165 Store
20 Special Lance 180 Store
21 Vile Brilliance 195 Store
22 Golden Lance 210 Store
23 Bone Lance 225 Store
24 Zephyr 240 50 50 Store
25 Bahamut's Horn 262 Store
26 Benkei 285 Store
27 Demonic Spear 308 Store
28 Pallas Athene 60 60 330 Store
29 Kiyomasa 352 Store
30 Hero's Spear 375 40 Store
31 Platinum Lance 405 Store
32 Li Shuwen 70 435 70 Store
33 Diabolic Spear 80 465 80 Store
34 Walkeure 495 100 Store
35 Gungnir 100 525 Store
36 Gae Bolga 100 600 100 Store
37 Chaladholg 700 150 150 Store
38 Infernal Spear 200 800 200 200 Store
39 Longinus 200 1000 200 200 Long
40 Glorius 400 400 1500 400 400 400 400 400 IGod
Wpn-Bow
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Common Bow 2 1 Store
2 Hunter's Bow 5 2 Store
3 Longbow 8 4 Store
4 Big Arrow 12 6 Store
5 Blessed Bow 17 8 10 Store
6 Pixie Bow 22 11 Store
7 Enchanted Arrow 10 28 14 Store
8 Warrior's Bow 20 35 17 Store
9 Sprite Bow 43 10 21 Store
10 Venomous Bow 53 26 Store
11 Elven Bow 63 10 31 Store
12 Spirit Bow 73 36 Store
13 Master Bow 83 41 Store
14 Bow of Havoc 93 46 Store
15 Bow of Justice 101 52 Store
16 Silver Bow 113 56 Store
17 Flex Bow 123 61 Store
18 Plasma Arrow 133 66 Store
19 Hero's Bow 146 73 Store
20 Shining Arrow 160 80 Store
21 Mistral Bow 173 85 Store
22 Jupiter's Bow 186 94 Store
23 Golden Bow 200 100 Store
24 Judgement Arrow 213 106 Store
25 Remote Bow 233 116 Store
26 Platinum Bow 253 126 Store
27 Kuki 273 136 Store
28 Bow of Virtue 293 146 Store
29 Arcane Bow 40 313 156 Store
30 Yoichi's Bow 333 166 Store
31 Bahamut's Aim 360 180 Store
32 Percival 385 190 Store
33 Prometheus 410 200 Store
34 Starchaser 440 220 Store
35 Diabolic Bow 500 100 250 Store
36 Ull's Bow 100 550 100 300 Store
37 Fleche Enflamee 100 700 100 500 Store
38 Infernal Bow 200 750 200 600 200 Store
39 Artemis 250 900 250 700 Find
40 Galaxy 300 300 1500 300 300 300 1200 300 IGod
Wpn-Gun
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 RQ22 Common 3 Store
2 Model 24 6 Store
3 RQ38 Custom 9 Store
4 Dolphin EX 15 Store
5 RQ-P38 19 Store
6 Nether 35 27 Store
7 KLZ900 33 Store
8 RQ44 Magnum 40 Store
9 Model 48 48 Store
10 Dune Eagle 60 Store
11 Nether 58 72 Store
12 ZK Auto 13 82 Store
13 Ion 8k Ninja 93 Store
14 Model 56 105 Store
15 RQ57 Dragon 116 Store
16 LDT52-R 128 Store
17 Nether 72 138 Store
18 P50-XX 150 Store
19 Ion 9k Samurai 165 Store
20 RQ66 Saint 180 Store
21 GH401WZ 195 Store
22 H30k 210 Store
23 PS-714 225 Store
24 RQ77 Godslayer 240 Store
25 Nether 108 262 Store
26 T-199X 285 Store
27 Karlten 308 Store
28 RQ99 Omega 330 Store
29 Gilgamesh 352 Store
30 Olympus 375 Store
31 Odyssey 405 Store
32 Phillipan 450 Store
33 Fujiyama 500 Store
34 Beowulf 100 600 Store
35 Tiamat 100 650 Store
36 Brunhild 700 100 Store
37 Siegfried 100 750 Store
38 Fenrir 100 800 Store
39 Infernal Gun 200 200 1000 300 Find
40 Etoile 300 300 300 300 300 300 2000 300 IGod
Wpn-Axe
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Common Axe 5 -1 Store
2 Villager's Axe 10 -2 Store
3 Battle Axe 16 -3 Store
4 Bronze Axe 23 -5 Store
5 Iron Axe 32 -7 Store
6 Tomahawk 42 -9 Store
7 Warrior's Axe 53 -11 Store
8 Mighty Axe 66 -14 Store
9 Steel Axe 81 -17 Store
10 Stamina Axe 20 100 -22 Store
11 Axe of Sorcery 20 118 -25 Store
12 Pixie Axe 137 -28 Store
13 Falcon Axe 156 20 -32 Store
14 Enchanted Axe 20 175 20 -35 Store
15 Silver Axe 193 -40 Store
16 Dwarven Axe 212 -45 20 Store
17 Bloody Axe 231 -50 Store
18 Adamant Axe 250 -53 Store
19 Demon's Axe 275 -55 Store
20 Dream Axe 300 30 -60 Store
21 Headhunter 325 -65 Store
22 Hero's Axe 350 -70 Store
23 Mistral Axe 375 -75 Store
24 Jupiter's Axe 400 -80 Store
25 Golden Axe 437 -87 Store
26 Vigaro's Axe 475 -95 Store
27 Axe of Death 512 -102 Store
28 Rune Axe 40 550 40 -110 Store
29 Terra Firma 587 -118 Store
30 Hellish Axe 625 -125 Store
31 Bahamut's Talon 675 -135 Store
32 Platinum Axe 725 -145 Store
33 Axe of Slaughter -50 900 -50 -180 Store
34 Mercurius 825 -165 Store
35 Diabolic Axe 875 -175 Store
36 Empyrean Axe 937 -187 Store
37 Balmung 1000 -200 Store
38 Infernal Axe 200 1200 200 -240 200 Store
39 Durandal 1500 -300 Find
40 Apocalypse 500 500 2500 500 500 500 500 IGod
Wpn-Staff
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Wooden Staff 4 Store
2 Light Staff 8 Store
3 Witch's Staff 5 13 Store
4 Mage's Staff 7 19 Store
5 Smiting Rod 10 26 Store
6 Quality Staff 34 Store
7 Hibernal Staff 43 Store
8 Stamina Staff 20 53 Store
9 Swordstaff 25 65 Store
10 Pixie Staff 80 Store
11 Forgetful Staff 95 Store
12 Mortuus Staff 110 Store
13 Staff of Sorcery 30 125 Store
14 Silver Staff 140 Store
15 Elven Staff 155 Store
16 Blessed Staff 170 Store
17 Sage's Staff 30 185 30 Store
18 Staff of Hope 200 Store
19 Enchanted Staff 40 220 Store
20 Mistral Staff 240 Store
21 Jupiter's Staff 260 Store
22 Staff of Virtue 280 Store
23 Golden Staff 300 Store
24 Prophet's Staff 60 320 90 Store
25 Rune Staff 350 100 Store
26 Rainbow Rod 380 Store
27 Bahamut's Wit 70 70 410 Store
28 Holy Staff 440 Store
29 Saint's Staff 30 30 30 30 470 30 30 30 Store
30 Gambantein 90 500 Store
31 Diabolic Staff 100 100 540 Store
32 Tainted Staff 580 Store
33 Polansky's Staff 120 620 Store
34 Yggdragsil 150 660 Store
35 Mjollnir 700 Store
36 Dark Matter 150 750 150 Store
37 Kerykeion 800 Store
38 Infernal Staff 200 200 900 200 Store
39 Galactic Staff 1100 1100 Find
40 Omniscient Staff 500 500 500 500 2000 500 500 500 IGod
Wpn-Monster
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Paw Glove 5 Store
2 Scratch Claw 10 Store
3 Crab Pincer 16 Store
4 Shocking Grasp 23 Store
5 Poison Needle 19 Store
6 Bat Parasol 42 Store
7 Cat's Claw 53 Store
8 Lizard Tail 66 Store
9 Porcu-Spine 81 Store
10 Electric Eel 100 Store
11 Cobra Fang 120 Store
12 Spiked Shell 135 Store
13 Wolf Fang 150 Store
14 Tentacles 170 Store
15 Vampire Fang 193 Store
16 Gorilla Foot 218 Store
17 Lionheart 231 Store
18 Bear Claw 250 Store
19 Tiger Fang 275 Store
20 Panda Claw 300 Store
21 Nessie Attack 325 Store
22 Medusa Eye 350 Store
23 Brocken 375 Store
24 Demon's Hand 400 Store
25 Fiendish Claw 437 Store
26 Primal Force 70 475 70 Store
27 Goblin's Fury 512 Store
28 Mystic Eye 550 110 Store
29 Geo Saber 60 587 120 Store
30 Destroy 625 Store
31 Lightning Fang 675 Store
32 Dragon Tooth 725 Store
33 Enigma 775 Store
34 Orichalch Claw 825 Store
35 El Dorado 875 100 100 Store
36 Dragon Heart 937 150 Store
37 Belial Force 200 1000 Store
38 Amon Force 1200 200 Store
39 Lucifer Force 300 300 1500 300 300 300 300 300 Find
40 Nyanko Soul 400 400 2000 400 400 400 400 400 Majorly
41 Nemesis 800 800 2500 800 800 800 800 800 Baal
42 Nemesis Mk II 1500 1500 3500 1500 1500 1500 1500 1500 1 10 U-Baal
Etc-Armor
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Amulet 3 Store
2 Protector 6 Store
3 Bulletproof Vest 10 Store
4 Fancy Lid 15 Store
5 Leather Jacket 21 Store
6 Chain Mail 27 Store
7 Dimensional Cape 10 33 10 Store
8 Power Jacket 15 40 Store
9 Bushido Armor 10 10 47 Store
10 Magic Vest 20 54 20 Store
11 Muscle Armor 30 62 Store
12 Steel Armor 70 Store
13 Fur Coat 78 Store
14 Dandy Gown 87 25 Store
15 Stealth Cape 95 30 Store
16 Stinky Jacket 105 Store
17 Ghost Cape 115 20 20 Store
18 Prophet's Robe 30 125 30 20 Store
19 Silver Tux 135 Store
20 Gritty Vest 30 145 -20 30 Store
21 Mistral Armor 160 Store
22 Jupiter's Armor 175 Store
23 Cactus Armor 40 190 Store
24 Hero Cape 210 40 40 Store
25 Gold Tux 230 Store
26 Reaper's Cloak -50 50 50 250 50 -50 50 -50 Store
27 Black Armor 270 30 Store
28 Nine Tail Fur 40 300 40 Store
29 Platinum Tux 330 Store
30 Dragon Jacket 50 50 360 Store
31 Orichalch Shield 390 Store
32 Bahamut's Scale 420 Store
33 Evil Armor 450 Store
34 Shield of Aegis 480 100 Store
35 Celestial Armor 70 70 70 510 70 70 70 70 Store
36 Infernal Cape 550 150 150 Store
37 Infernal Shield 150 600 150 Store
38 Infernal Armor 150 150 650 150 Store
39 Nirvana 1000 500 Find
40 Astro Suit 500 -100 800 400 -300 100 100 200 Carter
Etc-Robot
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
40 Super Robo Suit 1000 1000 1000 2000 1000 1000 1000 1000 3 30 Baal
Etc-Belt
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 Quasi-Power Belt 3 -1 Store
3 Power Belt 10 -3 Store
5 Endeavor Belt 18 -5 Store
7 Belt of Will 30 -9 Store
9 Mega-Power Belt 45 -13 Store
11 Monster Belt 60 -20 Store
13 Super Belt 80 -25 Store
15 Steel Belt 100 -33 Store
17 Aura Belt 120 -40 Store
19 Love Belt 140 -45 Store
21 Spirit Belt 160 -50 Store
23 Hero Belt 190 -60 Store
25 Soul Belt 220 -70 Store
27 Training Belt 250 -80 Store
29 Bravery Belt 310 -100 Store
31 Guts Belt 350 -115 Find
33 Shaolin Belt 400 -130 Find
36 Black Belt 500 -150 Find
38 Chakra Belt 700 -200 Find
39 Champion Belt 1500 Find
Etc-Shoes
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
4 Slippers 1 3 Store
6 Cross-Trainers 5 20 1 3 Store
8 Ninja Shoes 12 50 30 1 7 Store
10 Falcon Shoes 25 100 1 10 Store
30 Angel's Sandals 100 300 100 2 20 Find
Etc-Teeth
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
39 Accelerator 200 1000 3 30 Find
Etc-Engine
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
40 Hyperdrive 99 99 IGod2
Allows teleportation to anywhere on level
Cannot walk onto Dimensional Gate!
Etc-Orb
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
2 Common Orb 5 5 Hospital
5 Psyche Orb 15 15 Hospital
8 Dark Orb 30 30 Hospital
11 Blood Orb 50 50 Hospital
14 Star Orb 80 80 Hospital
17 Moon Orb 120 120 Hospital
20 King Orb 180 180 Hospital
25 Holy Orb 260 260 Hospital
35 Chaos Orb 400 400 Hospital
39 Universal Orb 800 800 Find
Etc-Glasses
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
2 Common Glasses 2 10 Store
5 Magnifying Glass 7 25 Store
8 Nerd Glasses 14 50 Store
11 Plastic Nose 24 90 Store
14 Opera Glasses 35 140 Store
17 Nightvision 50 200 Store
20 Crosshair Scope 70 280 Store
23 Foresight 100 400 Store
26 Destiny Lens 150 550 Find
30 Providence 250 800 Find
Etc-Muscle
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
2 Muscle Brawn 10 Hospital
5 Muscle Hustle 25 Hospital
8 Muscle Spirit 60 Hospital
11 Muscle Fight 110 Hospital
14 Muscle Ace 200 Hospital
17 Muscle Victory 300 Hospital
20 Muscle Dream 500 Hospital
25 Muscle World 1000 Hospital
33 Muscle Star 2000 Hospital
39 Galactic Muscle 5000 Find
Etc-Wiener
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
15 Horse Wiener 110 30 30 Zombie
Etc-Brain
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
15 Mahogany's Brain 150 Zombie
Etc-Body
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
15 Hercules' Body 250 50 Zombie
Etc-Guts
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
40 Gao's Guts 3000 1000 Majorly
Etc-Beauty
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
40 Crowdia's Beauty 1000 1000 1000 Majorly
Etc-Cat Ears
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
40 Myao's Cat Ears 1000 1000 1000 Majorly
Etc-Costume
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
41 Prinny Costume 5000 2500 2500 U-Baal
Etc-Treasure
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
5 Imperial Seal 20 10 10 10 10 10 10 10 Hospital
10 Dark Rosary 40 20 20 20 20 20 20 20 Hospital
14 Devil Ring 70 35 35 35 35 35 35 35 Hospital
18 Feather Token 110 55 55 55 55 55 55 55 Hospital
22 Sofia's Mirror 160 80 80 80 80 80 80 80 Hospital
26 Pravda Necklace 220 110 110 110 110 110 110 110 Hospital
30 Royal Ring 300 150 150 150 150 150 150 150 Hospital
34 Testament 400 200 200 200 200 200 200 200 Diary
38 Exodus 540 270 270 270 270 270 270 270
40 Arcadia 1000 500 500 500 500 500 500 500 Priere
Item
Rank/Name HP SP ATK DEF INT SPD HIT RES MV JMP Find
1 ABC Gum 10 Mint
1 Mint Gum 40 Store
3 Candy 100 Store
5 Cotton Candy 200 Store
7 Taiyaki 500 Store
9 Chocolate 1000 Store
11 Flan 2300 Store
13 Eclair 4500 Store
20 Shortcake 8000 Find
30 Sundae 20000 Find
1 Opened Drink 5 Store
2 Unopened Drink 20 Store
4 Garlic Water 40 Store
6 Yam Starch 70 Store
8 Barbeque Sauce 130 Store
10 Egg Yolk 250 Store
12 Protein Shake 480 Store
14 Bloody Mary 900 Store
22 Sake 1600 Find
33 Mushroom Soup 9000 Find
2 Dried Worm Hospital
3 Caterpillar Egg Hospital
5 Charred Newt Hospital
7 Rooster Blood 150 50 Hospital
9 Snake Kidney Hospital
12 Bat Soup 750 160 Hospital
15 Frog Sweat 1650 310 Hospital
20 Immortal's Pill Hospital
28 Soma 6750 1125
38 Elixir 20000 9000
39 Veggie Burger 20 10
1 Faerie Dust Cures Ailments Store
2 Stealing Hand 20 Store
6 Plunder Hand 30 Store
10 Cha-Ching Hand 40 Store
20 Bandit's Hand 60 Store
30 Awesome Hand 80 Find
3 Mr. Gency's Exit Escape from Item World L10
<A> Maximum ATK
~~~~~~~~~~~~~~~
Since the question arises on a regular basis, this section outlines the
maximum ATK a character can have, prior to using Extra Gain and stat
theft.
The optimum character, somewhat surprisingly, is Thursday. This is
surprising since Thursday cannot Transmigrate, and therefore misses out
on Transmigration bonuses, and cannot equip the Yoshitsuna, which is, by
far, the most powerful weapon in the game.
However, both of these flaws are vastly overcompensated by Thursday's
150% aptitude in almost all stats.
The most powerful weapon Thursday can equip is the Nemesis. (The
Nemesis Mk II is better in theory, but since you steal it already
leveled to 100, and Baal does not kill Item Generals/Kings/Gods, the
Nemesis is actually better.)
To truly maximize the Nemesis, you have to get one with 13 specialist
slots at level 0, subdue and remove all specialists before completing
floor 10, and fill it with Gladiators. Then, after killing each Item
King (and thereby adding another slot to the item), fill the new slot
with another Gladiator. If you do this, it adds 3,888 ATK to the item.
The Nemesis at level 100 has 45,100 ATK, if you kill all Item
Generals/Kings/Gods.
The Nemesis with 13 slots at level 0 will have 16 slots at level 100.
These must all be filled by power 19998 Gladiators. If you do all of
this, then your Nemesis will have:
3888 (spec. bonus) + 45100 (level 100) + 319968 (specs) = 368956 ATK
You must then do the same thing with 3 Legendary Champion Belts, making
sure that each has 13 specialist slots at level 0 and that each has the
exact same rarity number as the Nemesis.
3888 (spec. bonus) + 27100 (level 100) + 319968 (specs) = 350956 ATK
Equip the Nemesis and all three Champion Belts on Thursday, at level
9999:
(368956 + 3*350956) * 13.99 (level 9999) * 1.3 (rarity bonus) *
1.5 (aptitude) = 38,788,069 ATK
Add Thursday's intrinsic ATK:
10 (base stat) + 9998 (level gains) * .45 (level gain multiplier) *
10 (base stat) = 45,001 ATK
For a grand total of 38,833,060 ATK.
The second-best character for ATK is Priere, and the third-best
character for ATK is a Divine Majin. However, there is no known cap on
the number of points that can be gained through Extra Gain and stat
stealing, which makes these kinds of evaluations somewhat irrelevant.
(Though it should be noted that, once it is set up, getting points
through Extra Gain should be much faster than getting points through
stat theft.)
<B> Item Leveling Formulae Notes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are just my notes, unsupported, for those who want to have some
idea of how I went about figuring out the item formulae. There are some
things that are missing, but it's a mostly-complete set of data.
Legendary Infernal Gun (not counting specialists)
Name HP SP ATK DEF INT SPD HIT RES
Infernal Gun (E-0) 300 300 1500 300
Infernal Gun (E-1) 316 316 1576 316
Infernal Gun (E-2) 332 332 1652 332
Infernal Gun (E-3) 348 348 1728 348
Infernal Gun (E-4) 364 364 1804 364
Infernal Gun (E-5) 380 380 1880 380
Infernal Gun (E-8) 428 428 2108 428
Infernal Gun (ENG-9) 444 444 2184 444
Infernal Gun (ENG-10) 460 460 2260 460
Infernal Gun (SNG-9) 444 444 2184 444
Infernal Gun (SNG-10) 460 460 2260 460
Infernal Gun (EKG-9) 444 444 2184 444
Infernal Gun (EKG-10) 490 490 2410 490
Infernal Gun (EKG-11) 507 507 2491 507
Infernal Gun (EKG-12) 524 524 2572 524
Infernal Gun (EKG-14) 558 558 2734 558
Infernal Gun (EKG-18) 626 626 3058 626
Infernal Gun (EKG-19) 643 643 3139 643
Infernal Gun (EKG-20) 700 700 3420 700
Infernal Gun (EKG-21) 718 718 3506 718
Infernal Gun (EKNG-20) 660 660 3220 660
Infernal Gun (EKNG-21) 677 677 3301 677
Infernal Gun (SKG-10) 490 490 4 2410 490
Infernal Gun (SC1-10) 490 490 4 2410 490
Infernal Gun (SC1-19) 643 643 5 3139 643
Infernal Gun (SC1-20) 700 700 12 3420 700
Infernal Gun (SC5-10) 490 490 22 2410 490
Infernal Gun (SC6-10) 490 490 27 2410 490
Infernal Gun (SC7-10) 490 490 31 2410 490
Infernal Gun (SC8-10) 490 490 36 2410 490
Infernal Gun (SC8-19) 643 643 46 3139 643
Infernal Gun (SC8-20) 700 700 96 3420 700
Infernal Gun (SC8-23) 754 754 103 3678 754
Infernal Gun (SC8-25) 790 790 108 3850 790
Infernal Gun (SC8-29) 862 862 117 4194 862
Infernal Gun (SC8-30) 980 980 240 4780 980
Infernal Gun (SC8-31) 1000 1000 244 4876 1000
Infernal Gun (SC8-32) 1020 1020 249 4972 1020
Infernal Gun (SC8N-20) 660 660 48 3220 660
Infernal Gun (SC8N-30) 880 880 120 4280 880
Infernal Gun (SC8N-31) 898 898 122 4366 898
Infernal Gun (SC8.0-20) 700 700 48 3420 700
Infernal Gun (SC1.0-20) 700 700 6 3420 700
Infernal Gun (SC1.2-20) 700 700 18 3420 700
Normal Cosmic Blade
Name HP SP ATK DEF INT SPD HIT RES
Cosmic Blade (0) 300 300 2000 300 300 300 300 300
Cosmic Blade (9) 444 444 2909 444 444 444 444 444
Cosmic Blade (EKG-10) 505 505 3310 505 505 505 505 505
Cosmic Blade (EKG-19) 662 662 4309 662 662 662 662 662
Cosmic Blade (EKG-20) 740 740 4820 740 740 740 740 740
Cosmic Blade (EKG-21) 759 759 4941 759 759 759 759 759
Cosmic Blade (EKG-29) 911 911 5909 911 911 911 911 911
Cosmic Blade (EKG-30) 1080 1080 7030 1080 1080 1080 1080 1080
Cosmic Blade (EKKNG-30) 930 930 6030 930 930 930 930 930
Cosmic Blade (ENG-10) 460 460 3010 460 460 460 460 460
Cosmic Blade (ENG-19) 604 604 3919 604 604 604 604 604
Cosmic Blade (ENG-20) 620 620 4020 620 620 620 620 620
Cosmic Blade (ENKG-20) 680 680 4420 680 680 680 680 680
Normal Cross-Trainers
Name HP SP ATK DEF INT SPD HIT RES
Cross-Trainers (0) 5 20
Cross-Trainers (ENG-10) 17 40
Normal Falcon Shoes
Name HP SP ATK DEF INT SPD HIT RES
Falcon Shoes 25 100
Falcon Shoes (ENG-10) 47 160
Normal Protein Shake
Name HP SP ATK DEF INT SPD HIT RES
Protein Shake (0) 480
Protein Shake (ENG-10) 730
Normal Plunder Hand
Name HP SP ATK DEF INT SPD HIT RES
Plunder Hand (0) 30
Plunder Hand (ENG-10) 55
Normal Cha-Ching Hand
Name HP SP ATK DEF INT SPD HIT RES
Cha-Ching Hand (0) 40
Cha-Ching Hand (ENG-10) 70
Normal Bravery Belt
Name HP SP ATK DEF INT SPD HIT RES
Bravery Belt (0) 310 -100
Bravery Belt (ENG-10) 475 -160
Bravery Belt (EKG-10) 521 -145
Normal Shaolin Belt
Name HP SP ATK DEF INT SPD HIT RES
Shaolin Belt (0) 400 -130
Shaolin Belt (EKG-10) 670 -185
Legendary Black Belt
Name HP SP ATK DEF INT SPD HIT RES
Black Belt (0) 750 -225
Black Belt (EKG-10) 1210 -325
Black Belt (EKG-20) 1720 -410
Black Belt (EKG-30) 2405 -442
E: Empty
EKG: Empty, killed generals (kings, god)
EKG-9: Killed general, then used Gency
EKNG: Empty, killed 1st general, not second
ENG: Empty, did not kill generals
SKG: 1 Coach Specialist, placed when item is at level 8, killed item
general
SNG: 1 Coach Specialist, placed when item is at level 8, did not kill
item general
SC#: # Coach Specialists, placed when item is at level 0, killed item
general
SC#.#: # Coach Specialists, placed when item is at level 0, killed item
general, # Coach Specialists, place when item is at level 19,
killed item general.
Other notes:
Level 0-10, no exit, same as exitting at Level 1, 2, 3, 4, 5, 8, 10.
Accidentally discovered that using Mr. Gency at level 11, without
exitting at level 10, erases Item General Kill.
Created a level 0 Infernal Gun with no specialists by using 4 Mr.
Gency's Exits on level B1, and saving/reloading a bunch of times. The
odds of a specialist appearing on level 1 seem to better than 1 in 4, as
long as there is an unsubdued specialist in the item. Other items I did
not do this with, but values come out the same, which supports my
theories. The Cosmic Blade I took out for testing, always removed its
native residents by exitting at level 9; all other items were me getting
Coaches so that I could do an 8-Coach test.
Belts are so that I can determine equations for negative stats.
<C> Stealing Formulae Notes
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cls Lev Item Rar HHit Targ TLev %C IRnk
SP 3508 Gao's Guts 6 83 IG2 6933 41
SP 3508 Accelerator N 83 IG2 6933 74
SP 3508 Infernal Cape N 83 IG2 6933 83
SP 3508 Chaos Orb 60 83 IG2 6933 86 35
SP 3508 Providence 39 83 IG2 6933 99 30
SP 3508 Demon's Hand N 83 IG2 6933 99
SP 3508 Gao's Guts 6 60 IG2 6933 18
SP 3508 Accelerator N 60 IG2 6933 51
SP 3508 Infernal Cape N 60 IG2 6933 60
SP 3508 Chaos Orb 60 60 IG2 6933 63 35
SP 3508 Providence 39 60 IG2 6933 78 30
SP 3508 Demon's Hand N 60 IG2 6933 96
SP 3519 Super Robo Sui 0 164 IG2 6933 74 40
SP 3519 Super Robo Sui 0 164 IG2 6933 74 40
SP 3519 Super Robo Sui 1 60 IG2 6933 40 40
SP 3519 Super Robo Sui 2 60 IG2 6933 40 40
SP 3519 Super Robo Sui 3 60 IG2 6933 40 40
SP 3519 Super Robo Sui 4 60 IG2 6933 40 40
SP 3519 Super Robo Sui 4 60 IG2 6933 40 40
SP 3519 Super Robo Sui 4 60 IG2 6933 40 40
SP 3519 Super Robo Sui 6 60 IG2 6933 40 40
SP 3519 Super Robo Sui 7 60 IG2 6933 40 40
SP 3519 Super Robo Sui 7 60 IG2 6933 40 40
DV 2184 Infernal Armor N 60 IK 2060 40 38
DV 2184 Nirvana N 60 IK 2060 37 39
DV 2189 Yoshitsuna L 360 DV 2189 30 40
DV 2189 Super Robo Sui L 360 DV 2189 30 40
DV 2189 Galactic Staff N 60 GK 2079 23 39
SP: Space Pirate
DV: Divine Majin
IG2: Item God 2
3508 * 2 + 60 - 6933 - 90 + 25 = 78
3508 * 2 + 60 - 6933 - 120 - 30 + 25 =
3508 * 2 + 60 - 6933 - 30 - 126 + 25 =
Then Scy046 goes and mentions this formula:
[Chance to steal =] (Hit of Hand + Rogue's Levelx2) - ((Enemy Level +
25) + z(Rank*3 + R))
R = 0 for normal, 10 for rare, 30 for legendary
Which, when corrected to this:
[Chance to steal =] (Hit of Hand + Rogue's Levelx2) -
((Enemy Level - 25) + z(Rank*3 + R))
or
[Chance to steal =] (Hit of Hand + Rogue's Levelx2) - Enemy Level + 25 -
Rank*3 - R
is perfect, saving me a lot of work.
<D> Item Benefit Formulae Notes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weapons
Lev Apt WATK CATK WMas
46 100 6087 6087 0
54 100 6087 6087 0
45 100 6087 7608 5
202 100 6087 6087 0
438 60 6087 4565 5
3240 100 6087 37739 104
Lev Apt WDEF CDEF WMas
3240 100 1500 9300 104
438 50 1500 937 5
For all statistics, (humanoid) weapons give:
(Weapon stat) * (1 + .05*(Weapon Mastery)) * (Aptitude)
Accessories
Lev Apt AHP CHP Ratio R/Apt
3518 70 7884 41446 5.26 7.51 0.27 278
3240 100 7884 57080 7.24 7.24 0.13 117
3123 120 5028 42959 8.54 7.11
536 110 7884 26626 3.38 3.07 0.01 4
532 110 7884 26537 3.37 3.06 0.03 14
518 110 7884 26277 3.33 3.03 0.03 15
503 110 7884 26017 3.30 3.00 0.32 65
438 50 7884 10603 1.34 2.68 1.17 236
202 100 7884 11904 1.51 1.51
46 100 7884 7884 1.00 1.00
3240 100 5028 36402 7.24 7.24
503 110 5028 16592 3.30 3.00
3518 70 7884 41446
3240 100 7884 57080
3123 120 5028 42959
1014 110 7884 34863
1006 110 7884 34776
1000 110 7884 34689
999 110 7884 34602
995 110 7884 34602
840 110 7884 31914
835 110 7884 31827
830 110 7884 31740
829 110 7884 31654
826 110 7884 31654
825 110 7884 31654
824 110 7884 31567
823 110 7884 31567
822 110 7884 31567
821 110 7884 31567
820 110 7884 31567
819 110 7884 31480
818 110 7884 31480
816 110 7884 31480
639 110 7884 28358
536 110 7884 26626
532 110 7884 26537
518 110 7884 26277
503 110 7884 26017
438 50 7884 10603
202 100 7884 11904
100 100 7884 7884
46 100 7884 7884
And, once again, someone (Zepy) on the message boards posts an
almost-perfect formula:
Monster weapons(calculated by character levels):
Below lvl 100: 100%
lvl 101 ~ 500: ((lvl - 100) / 2 + 100)%
lvl 501 ~ 2000: ((lvl - 500) / 5 + 300)%
lvl 2001 and above: ((lvl - 2000) / 10 + 600)%
Just add in aptitudes and note that the divisions above are integer
division (thus floor'ed):
lev <= 100: floor(stat * apt / 100)
100 <= lev <= 500: floor(stat * apt * floor((lev - 100) / 2 + 100) / 10000)
500 <= lev <= 2000: floor(stat * apt * floor((lev - 500) / 5 + 300) / 10000)
2000 <= lev: floor(stat * apt * floor((lev - 2000) / 10 + 600) / 10000)
<E> Identical Rarity Bonus Notes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
86802
2166 Divine Majin/Mastery 164
Item ATK Rarity
Yoshitsuna 869532 6
Super Robo Suit 16425 6
Prinny Costume 0 6
Bahamut's Scale 0 6
SRS+PC 18067
Y+PC 956485
PC+BS 0
SRS+PC+BS 19710
Y+PC+BS 1043438
Y+SRS+PC+BS 1151744
Item HP Rarity
Mistral Fist 0 0
Super Robo Suit 133795 0
Infernal Shield 0 0
Angel's Sandals 0 0
MF+SRS 147174
MF+SRS+IS 160554
MF+SRS+AS 173933
All of this matches JungleJim's formula, so I assume it is correct.