The Elder Scrolls III: Morrowind
==========================| HOUSE TELVANNI GUIDE |
By Ursil aka Erin Bell
(c) Erin Bell, 2002,2003
This document may appear only on IAPN.com, gamefaqs.com, DLH.net,
morrowindfiles.com and neoseeker.com. It may not be reproduced anywhere else,
in part or in full, for profit or otherwise, without first obtaining my
Version 1 - July 9, 2002: First version submitted. I hope to have all quests
and stronghold information completed within the next two days, and an update
to the ranks section.
Version 1.1 - July 15, 2002: Updates made to all areas. Quests, ranks, and
stronghold information is now complete.
Version 1.2 - July 29, 2002: Thanks to several emails, I now have a complete
list of the locations of the books required to complete Baladas' first quest.
Also, new information on how to get a Silver Staff of Peace if you reach the Fast Eddie quest but no longer have the one Aryon gave you. I've also
included how to get around the bug in the unpatched version of Morrowind that
won't let you advance beyond the rank of Master. (See section 4.5.10). Also,
an update to the Dren/House Hlaalu glitch, which makes it possible to remain
a member of both Great Houses without problems on the Telvanni side. (See
Version 1.3 - March 29, 2003: Finally got off my butt and made the few final
corrections and additions based on emails from people, who have all been
acknowledged in the body of the guide where applicable. Also, thanks to Darth
Executor for pointing out the non-violent ways to obtain the special
artifacts from the NPCs. Since the trickle of emails has seemed to have dried
up, I now consider this guide to be complete.
[disclaimer: this guide is based on the PC version of the game.]
1. About the House
2. Joining House Telvanni
2.3 Spells Needed
2.4 Spells Recommended
2.5 Ranks and Advancement
3. Chores from the Mouths
3.1 Arara Uvulas Chores
3.1.1 Sload Soap Delivery
3.1.2 Staff of the Silver Dawn
3.2 Felissa Ulessen Chores
3.2.1 Therana's Skirt
3.2.2 Abebaal Eggmine Rebellion
3.3 Galos Mathendis Chores
3.3.1 Deliver note to Divayth Fyr
3.3.2 Cure Blight potions
3.3.3 Daedra skin
3.4 Mallam Ryon Chores
3.4.1 Baladas' 3 questions
3.4.2 Dwemer Blueprints
3.5 Raven Omayn Chores
3.5.1 Muck delivery
3.5.2 Black Jinx ring
4. Chores from the Wizards
4.1 Baladas Demnevanni
4.1.1 Three Dwemer Books
4.1.2 Ring of Dahrk Mezalf
4.2 Mistress Therana
4.2.1 Auriel's Bow (aka ash yam bow)
4.3 Mistress Dratha
4.3.1 Amulet of Flesh Made Whole
4.4 Master Neloth
4.4.1 Robe of the Drake's Pride
4.5 Master Aryon
4.5.1 Becoming a Mouth
4.5.2 Cure Blighted Queen
4.5.3 Rudimentary Spells
4.5.5 Redoran Councillors
4.5.7 Becoming a Master (Fast Eddie)
4.5.8 Hlaalu Stronghold
4.5.9 Redoran Stronghold
4.5.10 The Final Promotions: Magister and Archmagister. The advancement bug.
5. Fast Eddie's Chores
5.1 Ring of Equity
5.2 Amulet of Unity
6.Building a Stronghold
6.1 Stage One
6.2 Stage Two
6.3 Stage Three
1. ABOUT THE HOUSE
Telvanni is the most xenophobic, isolationist, treacherous and arcane Great
House in Morrowind. Its powerbase is in the exotic far east coast of
Vvardenfell, where Imperial influence is felt the least and Outlanders are
still viewed with deep suspicion and sometimes even open hostility. Telvanni
caters to mages, scholars, and anyone who isn't afraid of a little
backstabbing. This is only to be expected from a House run by wizards who
live in trees, whose personalities range from somewhat eccentric to
homicidally insane. Telvanni is a subtle and challenging House, which offers
great rewards to its members.
House Telvanni's structure is a little unorthodox compared to the other two
Great Houses, Redoran and Hlaalu. The Council is run by wizards who reside in
the many towers of Vvardenfell (Tel Vos, Tel Branora, Tel Fyr, Tel Aruhn, Tel
Naga). However, these wizards, being an arrogant bunch, can't be bothered to
actually physically come to the Council Hall and participate in meetings.
Rather, they sponsor a protege, called a Mouth, who sits in Council for them
and communicates their messages.
By the way: If you become the Archmagister of Telvanni before completing the
Fourth Trial of the main quest (becoming Hortator of each Great House) Aryon
will automatically make you Hortator of Telvanni and you won't have to talk
to any of the other councillors. Yay!
2. JOINING HOUSE TELVANNI
To join House Telvanni you must travel to the Telvanni Council Hall in the
city of Sadrith Mora and speak to one of the Mouths.
The primary skills recognized for House Telvanni are Mysticism, Conjuration,
Illusion, Alteration, Destruction, and Enchant. I would also recommend
learning the spells listed below, as they will aid you in completing House
2.3 SPELLS NEEDED
Fireball/Greater Fireball/Firestorm - You must learn this spell to complete
one of Master Aryon's chores.
Levitate/Great Levitate/Wild Levitate -- Most wizards' towers and chambers
are deliberately difficult to reach to keep out the "peasants". Some chambers
and doors can only be reached by levitating up to them (or using a potion).
Levitation is also one of the basic wizard spells you have to know for Master
Recall -- This is another of the basic wizard spells Master Aryon asks that
you learn. Note: If you complete Felissa Ulessen's first quest, she will
teach you this spell. (See section 3.2.1)
2.4 SPELLS RECOMMENDED
Calm Humanoid -- Useful when dealing with crazy Therana.
Divine and Almsivi Intervention -- These are good for quick travel to the
western half of Vvardenfell. For example, if you cast Almsivi Intervention
from Sadrith Mora, you will be taken to Ald'ruhn.
Open 100% -- Some wizards, notably Divayth Fyr in Tel Fyr, have some powerful
artifacts lying around that you can take when you visit them on quests. Well,
not lying around exactly...that's where this spell comes in.
Water Walking -- A few of the areas you'll need to reach, such as Tel Fyr,
are accessible by water but don't have a boat service. Using this spell is
faster than levitating or swimming across.
2.5 RANKS AND ADVANCEMENT
Ranks: Needed for Advancement:
Hireling WILL 30, INT 30
Retainer WILL 30, INT 30, 1 skill at 10
Oathman WILL 30, INT 30, 1 skill at 20
Lawman WILL 30, INT 30, 1 skill at 30, 2 skills at 5
Mouth WILL 30, INT 30, 1 skill at 40, 2 skills at 10, patron
Spellwright WILL 31, INT 31, 1 skill at 50, 2 skills at 15
Wizard WILL 32, INT 32, 1 skill at 60, 2 skills at 20, stronghold
Master WILL 33, INT 33, 1 skill at 70, 2 skills at 25, mouth
Magister WILL 34, INT 34, 1 skill at 80, 2 skills at 30
Archmagister WILL 35, INT 35, 1 skill at 90, 2 skills at 35
You will be able to advance to the rank of Lawman by performing chores for
the Mouths and making sure your primary skills and stats are at the
appropriate levels. To become a Mouth, you must get a wizard to sponsor you
to the council. More on this in section 4.1.1. To become a Master, you must
sponsor a Mouth of your own. More on this in section 4.1.7. Once you reach
the rank of Master, you will get the assignment to take out your Hlaalu and
Redoran counterparts. Once you have done that, you will be eligible for
promotion to Magister and from there you can challenge Gothren to become
Archmagister. More on this in section 4.1.10.
3. CHORES FROM THE MOUTHS
3.1 ARARA UVULAS
3.1.1 SLOAD SOAP DELIVERY
Arara asks you to bring her 5 portions of sload soap. You can buy the soap
from Andil, the apothecary in Sadrith Mora.
3.1.2 STAFF OF THE SILVER DAWN
Arara asks you to acquire the Staff of the Silver Dawn and tells you she
believes someone at the Sadrith Mora Mages Guild has it. Go to the Mages
Guild in Wolverine Hall (it is in the same tower as the Imperial Shrine, one
level above). Once there, talk to Arielle Phiencel, who will sell the staff
for 300 drakes. Bring the staff back to Arara for a nice reward.
Glass jinxblade (paralyze for 10 seconds on touch; worth 6500)
3.2 FELISSA ULESSEN
3.2.1 THERANA'S SKIRT
Felissa gives you a skirt and tells you to deliver it to Therana in Tel
Branora. She warns you that her mistress can be difficult, and gives you a
scroll of Almsivi Intervention incase things get ugly. You can take a boat
from Sadrith Mora to Tel Branora, and Therana's chamber can be reached by
levitating to the upper level of the tower. When you talk about the skirt to
Therana, she will react with paranoia saying something to the effect of "how
do I know it's not cursed? Why don't you put it on first!" However if you put
it on she will become offended that you are wearing her skirt, and will
attack. Killing her probably isn't a good idea, so there is something better
you can do. If you speak to the Khajit slave in the chamber, you can tell the
slave to put on the skirt and Therana will attack and kill the slave instead.
You can then talk to Therana again and she will give you a message to take
back to Felissa. If you don't want the slave to die, you can cast a Calm
Humanoid spell on Therana after giving the slave the skirt, so she will stop
attacking and you can speak to her to get the message for Felissa.
Mark and recall spells
3.2.2 ABEBAAL EGGMINE REBELLION
Therana's workers at the Abebaal Eggmine have revolted and Felissa wants you
to suppress the slave rebellion before it spreads to other holdings. The
eggmine is on the large island northwest of Tel Branora; the door is on the
northern side of the island facing the coast. As you enter the mine, you will
notice slaves running free who tell you to speak to their leader Eleedal-Lai.
You will find this Argonian in one of the passages. Since we know from the
previous quest that Therana is a crazy old hag who kills people over skirts,
we can sympathize with this poor slave of hers and might as well listen to
his grievances. He says Therana is demanding impossibly large amounts of
eggs, and that she is not even using the eggs to eat, but is decorating her
house with them (!?). Eleedal-Lai asks you to find the key to free the
slaves' bracers so they can escape. He says there are two keys, one somewhere
in the mine and the other in Tel Branora. The Tel Branora key is held by
Mistress Therana herself; you'll have to pickpocket it from her. However I
didn't bother with Tel Branora since the mine is quite small and the second
key is easy to find. Upon entering the mine, walk forward hugging the wall to
the left as it goes around a corner. You will reach a dead-end wall with a
circle of kwama egg sacks in front of it. Look up and to the left and you
will see a ledge. Levitate to the ledge and follow the tunnel to the queen's
chamber. The key is in a crate there. When you have given the key to Eleedal-
Lai, return to Felissa and tell him that the slaves have escaped. He will
teach you Command Create and Command Humanoid spells so you can "be more
forceful with the slaves next time."
There are two other possible outcomes to the quest: If you kill the leader,
Eleedal-Lai, Felissa will reward you with a ring of firestorm. If you kill
every single slave in the mine, you will get a ring of toxic cloud.
3.3 GALOS MATHENDIS
3.3.1 DELIVER NOTE TO DIVAYTH FYR
Galos asks you to deliver a note to Divayth Fyr in Tel Fyr. Since there is no
transportation into Tel Fyr, Galos gives you 4 potions of water-walking, 4
potions of swift-swim and 7 potions of restore health. Not bad! Tel Fyr is
southwest of Sadrith Mora and can easily be reached by
levitation/swimming/waterwalking. Upon arriving, enter the door to Onyx Hall.
Divayth's chamber is located on the upper level, which can be reached by
turning right at the Onyx Hall entrance and going through the door to the
Hall of Fyr. Look up when you enter the hall and you will see a shaft which
you can levitate up. Divayth is in one of these chambers. In another chamber,
you will find a closet with 100 lock level. Unlock this to find the "Cuirass
of Saviour's Hide", a light armor worth 150k which has Resist Magic 60% as a
constant effect. There are more cool items in the chests in Divayth Fyr's
chamber. When you deliver the note to Divayth, he will ask you to wait while
he writes a response, then give you a note to take back to Galos in Sadrith
3.3.2 CURE BLIGHT POTIONS
Galos asks you to deliver 3 cure blight potions to Andil in Tel Vos. Home-
made potions are not acceptable. Anis Seloth is an apothecary in Sadrith Mora
located very near the Council Hall. She has 2 potions of cure blight. If you
want 24 hours she will restock her items and you can buy the third one. To
get to Tel Vos, take a ship to Tel Mora, then to Vos. Tel Vos is a large
stronghold-type building to the northwest. Levitate up to the Services Tower
and go through the trapdoor. Go down the stairs and Andil will be the High
Elf on your left. Deliver the potions to Andil and he will give you 3 Quality
Restore Health and 3 Quality Restore Fatigue potions in return. Then report
back to Galos.
3.3.3 DAEDRA SKIN
Next, Galos asks you to deliver a daedra skin to Master Aryon. The daedra
skin is an alchemy ingredient so you can buy it from Anis Seloth, the
apothecary in Sadrith Mora. Deliver the skin to Aryon in Tel Vos and he will
give you 300 drakes and teach you a Paralyzation spell.
3.4 MALLAM RYON
3.4.1 BALADAS' 3 QUESTIONS
Mallam asks you to travel to Gnisis and speak with the wizard Baladas who
lives in the tower there (it's called Arvs-Drelen). If you already completed
the Imperial Legion quests in Gnisis, or Trebonius' first quest for the Mages
Guild, then you should already be familiar with Baladas. The three questions
are all concerning the Dwemer, and I think Baladas' answer will depend on
whether you have taken the Egg of Time, Hanging Gardens and Divine
Metaphysics to him. Even if Baladas doesn't know the information however,
Mallam will still be satisfied as long as you ask all three questions.
3 Messenger scrolls (summon scamp)
(NOTE: if Baladas doesn't answer all three questions you won't get the
scrolls as a reward but you will get a reputation increase.)
3.4.2 DWEMER BLUEPRINTS
You must journey to the Nchuleft ruins and bring Mallam back any Dwemer
blueprints you find. Nchuleft is southwest of Vos near the Ghostgate. The
blueprints are in a chamber down the stairs and to the left of the entrance.
NOTE: while here, you can find a copy of the "Chronicles of Nchuleft", which
is one of the books that Baladas asks you to find for him before he will join
Gothren's Cephalopod Helm (bound helm 120 secs when used, summon daedra
3.5 RAVEN OMAYN
3.5.1 MUCK DELIVERY
Raven wants you to bring her 5 portions of muck to use for potions. Buy the
muck from Andil the apothecary in Sadrith Mora, and bring them to Raven.
3.5.2 BLACK JINX RING
Raven's patron desires the Black Jinx ring, and Raven asks you to bring it to
her. She believes it is somewhere in Sadrith Mora. If you ask around you will
be told that the ring belongs to the Morag Tong, who happen to have a
guildhall in the northeast part of the town. Go to the guild and speak to
Alven Salas, who will admit that he has the ring and challenge you to a duel
for it. If you kill him you can take the ring from his body. You could
probably also pickpocket it from him, which might be a better solution
although I haven't yet found any repercussions for killing him. Also, if you
happen to be the Grandmaster of the Morag Tong, he will just hand the ring
over to you. (Thanks to Timothy Reese and Ryan for this info). Take the ring
back to Raven.
Demoralize creature spell
Demoralize human spell
4. CHORES FROM THE WIZARDS
When the Mouths run out of quests for you, they suggest that you speak
directly to their patron wizards, who may have more chores for you. Master
Neloth and Mistresses Dratha and Therana will give you quests to retrieve
powerful items and since these quests do not affect your advancement in the
House, you can choose to keep the items for yourself rather than complete the
quest. Master Aryon becomes your patron wizard, and the quests you do for him
ARE needed to advance. The following section describes those quests.
4.1 BALADAS DEMNEVANNI
Baladas is a Telvanni wizard who forfeited a spot on the Council and lives in
isolation in the wizard tower Arvs-Drelen in Gnisis. Your first quest for
Master Aryon is to convince Baladas to join the Telvanni Council. Baladas is
reluctant to join the Council, but agrees to join if you do a few chores for
4.1.1 THREE DWEMER BOOKS
Baladas wants three books: Antecedents of Dwemer Law, Chronicles of Nchuleft,
and Nehunak's Fire and Faith.
MANY THANKS TO VISHNU FOR SENDING ME THE COMPLETE LIST OF BOOK LOCATIONS, AND
TO VARIOUS OTHER PEOPLE FOR SPECIFIC LOCATIONS (THEY ARE MENTIONED BELOW):
//Antecedents of Dwemer Law//
Copy #1: Ald'ruhn, Arobar Manor (under-skar). It is being used by Ethes Evos,
a Seneschal, who will make you a copy for 300 drakes. Or you can just steal
the original, which is on a table in a room in the Private Quarters of the
Copy #2: Ald'ruhn, Ramoran Manor, Private Quarters
Copy #3: Ald'ruhn, Cienne Sintieve: Alchemist
Copy #3: Galom Daeus, Entry
Copy #5: Gnisis, Temple
Copy #6: Holamayan Monastery
Copy #7: Omani Manor
Copy #8: Rethan Manor, Berenda's House. Rethan Manor is the Hlaalu
stronghold. It is located south of Balmora along the Odai River on the west
Copy #9: Tureynulal, Kagrenac's Library
Copy #10: Vivec, Foreign Quarter, Jobasha's Rare Books. [courtesy of Kyle
Copy #11: Vivec, Redoran Treasury
Copy #12: Vivec, Redoran Records
Copy #13: Vivec, Temple District, Hall of Justice, Office of the Watch
[courtesy of Popefish]
Copy #14: Vivec, Hlaalu Records
Copy #15: Vivec, Temple District, High Fane
Copy #16: Vivec, Temple District, Hall of Justice Secret Library
Copy #17: Vivec, Temple District, Hall of Wisdom, Library
//Chronicles of Nchuleft//
Copy #1: Balmora, Dorisa Darvel's bookstore.
Copy #2: Holamayan Monastery
Copy #3: Molag Mar, Vasesius Viciulus: Trader
Copy #4: Nechluft Ruins. Nechluft is southwest of Vos near the Ghostgate. You
can see it on the paper map that came with the game. Upon entering the mine,
take the first right, then you will be forced to turn left due to a wall,
then turn right into a large room. The book is on a shelf.
Copy #5: Sulipund, on a shelf on the right side of the upper floor
[directions courtesy of Popefish]
Copy #6: Tureynulal, Kagrenac's Library
Copy #7: Vivec, Foreign Quarter, Jobasha's Rare Books.
Copy #8: Vivec, Redoran Records
Copy #9: Vivec, Temple District, Hall of Justice, Office of the Watch
Copy #10: Vivec, Temple District, Hall of Justice Secret Library
Copy #11: Vivec, Temple District, Hall of Wisdom, Library [there are several
copies here. Thanks to SDY for pointing this out]
//Fire and Faith//
Copy #1: Balmora, Dorisa Darvel's bookstore.
Copy #2: Caldera, Verick Gemain: Trader
Copy #3: Holamayan Monastery
Copy #4: Mababi
Copy #5: Tureynulal, Kagrenac's Library
Copy #6: Shishara
Copy #7: Vivec, Hall of Justice Secret Library
Copy #8: Vivec, Hall of Wisdom, Library
So analyzing these locations one can see that there are three locations with
all three necessary books: Vivec, Hall of Justice Secret Library; Holamayan
Monastery; Tureynulal, Kagrenac's Library. My advice is to go to the Secret
Library in Vivec. Searching through all those books may take a little while,
but it will be far quicker than travelling to either Kagrenac's Library
(found East-Northeast of Dagoth Ur inside the Ghostgate) or Holamayan
Monastery (found in the southeast of that large island found going directly
north from the Shrine of Azura).
Note: The secret library to which I referred is not the normal library. It
can be found by going into the Office of the Watch on the top floor of the
Hall of Justice. Under the rug on the ground is a trap door. Go through there
and through the door to enter the secret library which may contain every
book, I haven't checked. Anyways, I hope all this was helpful.
When you bring the books to Baladas, he will give you some "trinkets" for
completing his chores.
Ondusi's Key (ring with open 50% on touch)
Amulet of Admonition (paralyze 30 secs on target, frost damage 1-2
pts for 30 secs on target)
Second Barrier Belt (shield 10 pts for 30 secs)
Surefeet (shoes with Fortify Acrobatics 6 pts constant effect)
At this point Baladas may agree to join the Council if you ask him. Or, you
can perform another chore.
4.1.2 RING OF DAHRK MEZALF
Baladas wants this ring, which is located in the ruins of Bthungthumz. Take
the silt strider from Gnisis to Maar Gan, then enter the foyoda Bani-Dad
north of the town. Follow the foyoda northwest past the entrance to Shishi,
and the ruins should soon appear on your right. The entrance to the ruins is
through a door under the bridge. There are many spectres in Bthungthumz, and
one of them holds the ring. Keep killing spectres and advancing through the
ruins; one of the spectres will have the ring and you can take it from
its "corpse". Go back to the entrance of the ruins and Cast Almsivi
Intervention if you have it to get back to Gnisis quickly, and take the ring
to Baladas. (Note: If you cast Almsivi inside the ruins where the ring drops,
you will end up in Balmora. Thanks to Casey Visco for pointing this out.)
Ring of Lightning Storm (shock damage 2-40 pts for 10 secs on touch)
Shock Centurion servant. This thing will follow you around like a servant,
which is pretty cool, except that you can't fast-travel with it
4.2 MISTRESS THERANA
Once you have completed all of Mouth Felissa's quests, she will tentatively
suggest that you speak to her patron Therana in Tel Branora for more chores.
4.2.1 AURIEL'S BOW (aka ash yam bow)
Therana wants the bow that smells of ash yams. This bow is held by Ralyn
Othraval, a Buoyant Armiger who you can find at the top level of the Tower of
Dusk in Ghostgate. Not surprisingly, Ralyn is not enthusiastic about parting
with his bow and you must take it from him. Either kill him, or cast a Damage
Weapon spell on him until it breaks, whereupon you can pickpocket the bow off
of him. Ariel's Bow has 2-50 attack and is worth 30k. (Ralyn also carries
another neat weapon, the Gavel of the Ordinator, a mace that drains health).
There are a few possible outcomes to this quest.
1. Keep the bow for yourself, if you prefer ranged weapons. It is one of the
best bows in the game.
2. Give the bow to Therana but don't take the gift she offers you. She will
give you 11111 drakes.
3. Give the bow to Therana and accept her gift. She will reward you with an
enchanted DAEDRIC CUIRASS AND GREAVES with constant effect of Feather!
4.3 MISTRESS DRATHA
Dratha lives in the tower of Tel Mora. She hates men, however she will still
give you chores regardless of what sex you are.
4.3.1 AMULET OF FLESH MADE WHOLE
Dratha asks you to retrieve this amulet, which is currently being worn by a
guard in Tel Naga named Berengeval. Berengeval is in the General Quarters
area of the tower, on the upper level (you must levitate from the lower level
of the general quarters. You will see an opening to the upper level just
outside of the bedrooms where you enter). Berengeval will refuse to give you
the amulet, so you must either kill him for it, or pickpocket it. The amulet
itself has several useful enchantments: cure poison, common disease and
blight disease, and restore agility, strength, endurance and personality for
5-15 points. I would definitely suggest keeping this item, since Dratha's
idea of a reward is an almost useless amulet of Spell Absorption that only
lasts for 5 seconds.
4.4 MASTER NELOTH
Neloth's tower is in Tel Naga in Sadrith Mora.
4.4.1 ROBE OF THE DRAKE'S PRIDE
Since Neloth is such a wise and powerful wizard, he feels that he deserves to
wear the Robe of the Drake's Pride. Much more so than the current owner,
Senise Thindo. He therefore asks you to take the robe from her and bring it
to him. Senise is a servant to Archmagister Gothren at Tel Aruhn, and you can
find her in the Living Quarters of his tower. She is wearing the Robe and is
adamant that it is not for sale, so unfortunately the only way to get it is
to kill her (or, again, pickpocket it.) The robe is quite powerful. It has 3
spells at constant effect: Fortify Intelligence 10 pts, Resist Fire 25%, and
Reflect 25%. It's too bad the robe itself is so ugly looking. Anyway, if you
take the robe to Neloth the stingy creep only gives you TEN DRAKES for it.
So, I would suggest keeping it.
4.5 MASTER ARYON
If you are at the rank of Lawman and try to advance, you will be told that
you must find a patron before you can achieve the rank of Mouth. Galos
Mathendis, Mouth for Master Aryon, mentions that his Master may be interested
in sponsoring you. If you travel to Tel Vos and speak with Aryon, he will say
that he will sponsor you if you can convince Baladas in Gnisis to join the
4.5.1 BECOMING A MOUTH
To convince Baladas to join, you must perform chores for him (see the Baladas
section). Once you have accomplished this, return to Master Aryon who will
make you his Mouth.
Silver Staff of Peace (paralyze 10 secs)
*******KEEP THIS STAFF, DON'T DROP IT OR SELL IT. IT IS IMPORTANT LATER
4.5.2 CURE BLIGHTED QUEEN
The queen in the Mudan-Mul eggmine has Blight disease and Aryon asks you to
cure her. He will offer to teach you a cure blight on target spell.
Alternatively, you can purchase cure blight potions from Hetman Abelmawia in
Gnisis. The mine is just west of Tel Vos, and it isn't too difficult to
locate the queen and cast the spell on her. Your journal will be updated when
you have successfully cured her.
"Breathing Water" book (+1 to Alteration when read)
4.5.3 RUDIMENTARY SPELLS
Aryon will insist that as a student of his, you must have knowledge of
several rudimentary spells. He asks that you learn a spell of Recall, a spell
of flying, and a spell of fire damage. Spells that you have created yourself
are not sufficient. Levitate, Great Levitate and Wild Levitate are all
acceptable flying spells, and Aryon suggests Fireball, Greater Fireball or
Firestorm for the fire damage. If you don't already have them, these spells
can be purchased from Telvanni Trainers or Mages Guild members (Heem-La at
the Ald'ruhn mages guild, for example, sells Greater Fireball and Wild
"Art of War Magic" book (+1 to Destruction when read)
A member of House Telvanni, Milyn Faram, is under attack from House Hlaalu
mercenaries. Aryon asks you to travel to Odirniran to help Milyn turn back
the attack. Odirniran is in the Azura's Coast region, west of the Shrine of
Azura. If you travel south along the coast from the Dwemer ruin Nchurdamz,
you will see a large dome coming out of the ground. This is Odirniran, and
the entrance to it is built into some rocks just west of this dome. On the
ground floor you will encounter some hostile Hlaalu. Be sure to kill Remasa
Othril, the leader. Then go and tell Milyn the danger is over. You'll find
him at the top of the tower. He will thank you and offer to share the results
of his research with you. (NOTE: If you select to hear his research, he still
won't tell you. I think this is a bug of some kind.)
4.5.5 REDORAN COUNCILLORS
Your next task is to play diplomat to the Redoran councillors at Ald'ruhn.
Aryon wants to end an unfair monopoly held by the Mages Guild which allows
them to teach spells to non-members, and Aryon thinks that he can end the
monopoly with the support of at least three Redoran councillors. He suggests
that you try to speak with Athyn Sarethi first, since he is the most open-
minded. If you use an Almisivi intervention spell at this point, you should
end up in Ald'ruhn and can look for Athyn Sarethi in the Sarethi manor under
the skar-shell. After speaking with him, you can speak to any of the
councillors about "appeal to fairness" and they will support your proposal.
Convince at least three of them to satisfy Aryon. (Garisa Llethri, Miner
Arobar and Hlaren Ramoran would be the best choices, since their manors are
conveniently accessed from the main under-skar area.)
Aryon's Dominator (gloves with Command Creature and Command Humanoid 15
levels 120 secs)
More trouble with a rival House, this time Redoran. Faves Andes is under
attack and you must travel to Shishi to assist. Shishi is north of Maar Gan.
If you follow the Foyoda Bani-dad northwest, the entrance will appear
directly in front of you. Work your way up to the tower, passing many dead
bodies along the way. It looks like the Redorans have been quite successful
so far. You will be confronted by three heavily armoured Redorans who put up
much more of a fight than the Hlaalu mercenaries in Odirniran did. Be sure to
kill at least one of the soldiers: the one named Brerema Selas. When you
reach the top of the tower you will find it deserted. (The closet here
contains extravagant clothing that can be taken and used for enchanting.)
Touch the Breton Skull on the table and a secret trapdoor will be revealed
down in the lower chamber, if you go back down the stairs, where the alter
used to be. This will take you to Faves' secret chamber. Speak with Faves and
he will thank you and reward you with the "Lunar Lorkhan" book (+1 Alteration
when read) and "A Hypothetical Treachery" (+1 Destruction when read). Then
travel back to Tel Vos and report to Aryon.
Silver Staff of War (fire, frost and shock damage 5-11 points each)
4.5.7 FAST EDDIE
You are now ready to be promoted to Master, and need to find a Mouth of your
own. Aryon tells you there is a promising Telvanni somewhere in Balmora, and
if you ask around at the Telvanni Council Hall in Sadrith Mora one of the
Mouths will tell you that his name is Fast Eddie. In Balmora, Fast Eddie's
house is the topmost house on the west side of the river. It's actually
labelled "Itan's House". Talk to Eddie about becoming a Mouth and give him
your Silver Staff of Peace (the one you received from Aryon when you became
his Mouth). He will agree and leave for Sadrith Mora. Return to Aryon and he
will promote you to Master. Eddie is now your Mouth, and will perform several
chores for you. A description of these chores can be found in section 5.
Aryon's Helper (glove with Summon Flame, Frost and Storm Atronachs for
120, 90, and 60 seconds)
For those of you who no longer have the Silver Staff of Peace that Aryon gave
you, don't despair. There are several NPCs in the game who carry a Silver
Staff of Peace. You can go steal it from them, or kill them and take it
seeing as none of them are essential to the main quest. The NPCs are:
Galar Rothan: Sadrith Mora, Telvanni Council House, Interior
Crulius Pontanian: Moonmoth Legion Fort, Interior
Eldrilu Dalen: Vos, Vos Chapel
Alenus Vendu: Tel Vos, Services Tower
Uvele Berendas: Indarys Manor, Berendas' House
Dileno Iloran: Vivec, High Fane
4.5.8 HLAALU STRONGHOLD
The stakes are getting higher...Aryon asks you to murder the Hlaalu noble
Raynasa Rethan, who is the owner of the Hlaalu Stronghold named Rethan Manor.
Rethan Manor is located in the Odai Plateau, which is south of Balmora. From
Balmora, travel south along the Odai River. (The river should be on your
left; don't cross any bridges). You will pass a small camp of egg miners,
then after walking a bit further the stronghold will appear on your right.
Raynasa is on the top floor of Rethan Manor. The two Hlaalu in the room below
shouldn't bother you, since Raynasa attacks you first.
***NOTE: if you took advantage of the game bug to become a member of House
Hlaalu by talking to Duke Dren, Raynasa won't be in the stronghold and you
won't be able to complete the quest. To get around this, open the console by
hitting the ~ key next to the 1, and type the following command [code
courtesy of beestmaster and Emperor Gesthal]:
placeatpc "Raynasa Rethan",1,1,1
4.5.9 REDORAN STRONGHOLD
Next, Aryon wants you to travel to the Redoran stronghold and kill the owner
Banden Indarys. The Redoran Stronghold is called Bal Isra, and it is on the
road between Ald'ruhn and Maar Gan on the left. It is marked on the paper map
that came with the game. Banden is behind a door in the main building and
will attack you on sight.
4.5.10 THE FINAL PROMOTIONS: MAGISTER AND ARCHMAGISTER
Once you have slain Raynasa Rethan and Banden Indarys, Aryon is finally
willing to declare you Magister of House Telvanni. If you speak to him
about "advancement" at this stage, he will say that by choosing the title of
Magister you have foresworn any chances of advancing further in the house (or
something like that.) At this point you can choose to remain a Master
forever, or accept the title of Magister. Ask Aryon about "Magister" to
accept the promotion and he will tell you to challenge Archmagister Gothren
for leadership of the Telvanni. Gothren's tower is on the island of
Tel'Aruhn. His chamber is in the Upper Tower, which is on the Upper Terrace
and must be reached by levitation. Go up the stairs and you will see Gothren
and his two dremora guards. This will not be an easy fight. Gothren casts
many powerful spells, including paralyzation, and heals himself. Once you
defeat him, speak to Aryon one last time and he will recognize you as the new
Archmagister of House Telvanni.
THE ADVANCEMENT BUG
Those playing the unpatched version of Morrowind may encounter a bug that
won't let you advance beyond the rank of Master. Below is a Q & A that I
copied with permission from the Bullhonkie Morrowind faq at
This seems to be a bug that has affected a fair share of people. What happens
is that it is possible to go from the Wizard to Master rank after finishing
the necessary tasks. However at this point you are not told that if you
choose to advance to the rank of Master, you give up the ability to advance
to the rank of Magister. To make sure this doesn't happen, you need to
complete all of the requirements for the rank of Magister before you ask
If you've found yourself stuck in this predicament but still want to advance
to rank Magister, you can use the console to lower your rank back to Wizard.
Then speak to Aryon to activate the text to become Magister. To lower your
rank, type this into the console:
Note: you activate the console by typing ~ which the key to the left of the
number 1 across the top of the keyboard.
STRATEGIES TO DEFEAT GOTHREN
1.Taunt him into attacking you. If you attack him first, the merchants on the
lower level will likely run up to assist, which amounts to more people to
2.Complete the Telvanni quests to obtain the Robe of Drake's Pride, Ring of
Equity, and Amulet of Unity, and equip these items during the fight. They
provide resistance, absorption and reflection of spells and will help to
offset Gothren's powerful magic.
3.Learn and use a resist-paralysis spell. Gothren's paralysis spell can be
deadly, especially with two dremora guards beating on you as well.
4.Make an enchanted weapon with destructive magic damage. My weapon of choice
is a Daedric shortsword that does about 50 pts of fire damage with each hit.
Use a high-level soul (Gold Saint or Ascended Sleeper) to give the item a
high charge. Short-swords or tantos, although they have a lower enchant
capacity, are good in this situation because they swing faster so you can get
more destructive hits in a shorter amount of time.
5.Bring as many healing potions as you can carry and use them! Potions that
increase your maximum health, such as Fortify Health, are also useful.
5. FAST EDDIE'S CHORES
Once Eddie has set himself up in the Council Hall as your Mouth, you can give
5.1 RING OF EQUITY
Eddie tells you of Master Neloth's Ring of Equity, and offers to find it for
you if you provide him with a key to Tel Naga. Many people in the tower have
keys including Drodos Galen, Vanel Serven, Faldon, Berengeval and Neloth
himself. Bring Eddie the key and he will leave on the quest. In about a week
you'll get a journal message saying he has found the ring.
Ring of Equity (spell absorption 100 pts and reflect 70% for 30 secs)
5.2 AMULET OF UNITY
Eddie knows the whereabouts of another magical item, the Amulet of Unity. For
this mission, he needs 5 Standard Potions of Invisibility. Unfortunately
merchants don't usually restock this potion, so you'll have to buy one from
several different sellers. Visit alchemists and mages guilds to stock up on
the potions. In Sadrith Mora you can buy from Anis Seloth the alchemist and
Aranger, one of the venders near the docks. Ajira of the Balmora mages guild
and Anarenen of the Ald'ruhn mages guild also sell them. Nalcarya of White
Haven, whose alchemist's shop is in the northwestern section of Balmora will
also sell you one. Bring the potions to Eddie and after about a week and a
half he will return with the amulet.
Amulet of Unity (fortify intelligence and willpower 10 pts for 120 secs,
fortify alteration, conjuration, illusion, mysticism and restoration 5 points
for 120 secs)
6. BUILDING A STRONGHOLD
Once you have reached the rank of Spellwright, Aryon will not advance you to
Wizard until you have built a stronghold. The Telvanni in charge of
stronghold construction is Llunela Hleran, so you must speak to her. Llunela
is located in a somewhat inconvenient area of the Telvanni Council House. You
reach her by going to the Chambers, then down the tunnels to the Hermitage,
where she has a small camp close to the water level (go down the ramps until
you see her).
6.1 STAGE ONE
To begin construction on a stronghold, you must have two strong souls (i.e.
atronach, golden saint or winged twilight) and construction papers from Duke
Llunela gives you two soul gems to trap the souls with, so if you have Summon
Creature spells, or already happen to possess high level souls you could
easily take care of the first part. If not, Daedric shrines are a prime
hunting-ground for high-level souls.
Duke Vedam Dren (brother of that twerp Orvas Dren of the Dren Plantation) can
be found at Ebonheart in the Grand Council Chamber. Conveniently, there is a
boat from Sadrith Mora to Ebonheart. Ask him about the construction papers
and he will agree to issue them if you promise to do things for the good of
his people, or something like that. Wasn't really paying attention at this
point, just wanted my HOUSE!!
An interesting game glitch can happen here, which allows you to be a member
of two Great Houses simultaneously. If you have killed Orvas Dren by this
point, you can ask the Duke about the Comonna Tong and he will make you the
Grandmaster of House Hlaalu!! This happened to me. Sure enough, when I
checked my faction listing, I was listed in both Telvanni and Hlaalu. My rank
in Hlaalu was only Lawman though, not Grandmaster, and I found that the
Hlaalu people would now give me Hlaalu quests to complete. Neat as this is,
it will cause a major problem later in the game because you will be sent to
kill the owner of the Hlaalu Stronghold, Raynasa Rethan, who won't be there
because YOU are the owner of the Hlaalu Stronghold. For a tip on how to get
around this, see section 4.5.8.
Anyway, take the papers and souls back to Llunela and she will begin
construction on your house. Within a few weeks you will get a message in your
journal saying you should check back with her about your stronghold. When you
see her, she will mark the location of where the stronghold is being
constructed on the map and asks you to visit to make sure everything is going
smoothly. She also informs you that your new home is being built on top of
the grave of some guy named Uvirith. (Great...) Hence the name, Tel Uvirith.
Travel to Tel Uvirith and talk to the orc on the hill, whose name is Gashnak
gra-Mughol. She gives you a message to take back to Llunela saying that
construction on the tower is going smoothly. A rather pointless trek in my
opinion, but it's cool because you get to see your little baby tree starting
to grow into a house. When 1 more week has passed, you will get another
journal message saying that the first stage of your stronghold has been
6.2 STAGE TWO
At stage one your stronghold is still a mere sapling in the ground. Talk to
Llunela again to behind the next phase of construction. She wants you to
investigate the Dwemer ruins, Mzachend, to the northwest of your stronghold
and bring her back any schematics you find. These ruins are quite small so
finding the schematics is not a challenge. Just make sure you enter the ruins
to the northwest of the stronghold, NOT the nearby ruins to the southwest.
Take them to her, and pay the construction fee of 5000 drakes, and stage 2
will begin and be completed in about a week.
You can actually enter the stronghold now, and there is a shelf and table and
two beds. There is also a chest for storage, that already contains Master and
Grandmaster alchemy equipment. Outside the tower are the houses of Arelas the
spellmaker and Menas the potion merchant.
6.3 STAGE THREE
This stage can begin when you have achieved the rank of Master. Talk to
Llunela again, who wants you to explore yet more ruins to find her the
book "Secrets of Dwemer Animunculi." The ruins are called Galom Daeus, and
they are southwest of your stronghold. Travel south to the lava river and
follow it west. When it ends, there will be more lava in front of you, and
the ruins are on the other side of that lava. The ruins are overrun with
vampires, so be careful. You will find the book in the Dwemer Observatory.
After you give the book to Llunela and wait a few weeks, your stronghold will
be complete. The final stronghold has both an Upper and Lower Tower, as well
as a small dungeon below (look carefully and you'll find a dead body there.
Can this be Uvirith??) The Upper Tower has added beds and drawers for
storage. Two more merchants will take up residence at the base of the tower:
Hlendrisa Seleth an enchanter and Omavel, a merchant who sells spells and
potions. By far the coolest thing about this stronghold is the presence of
steam centurion guards.